Tidebinder Mage

Creature — Merfolk Wizard

When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.

CMC
2
Mana cost
{U}{U}
Color identity
U
Rarity
rare
Set
Magic 2014
Price
$0.35
EDHREC rank
#20697
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Tidebinder Mage card art
Tidebinder Mage enters and locks down a red or green creature for as long as it stays on the battlefield — that's a removal spell stapled to a 2/2 body for two mana. The color restriction is real, but in metas where green stompy and red aggro are common, it pulls full weight.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Tidebinder Mage is a role-player in blue tempo and Merfolk tribal decks — the tap effect answers green mana dorks and red haste threats that would otherwise outpace you, and it synergizes with Merfolk lords when you're running the tribe. In Modern and Legacy, it slots into Merfolk as a threat-plus-answer that pressures red and green aggro matchups, though dedicated removal or counter magic usually edges it out at higher power levels. Pioneer Merfolk lists will consider it for the same reasons, but the narrowness of the color restriction keeps it a sideboard option rather than a maindeck staple in most constructed formats.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.35 bulk tier

At $0.35, Tidebinder Mage is firmly bulk — easy to pick up without a second thought for any Merfolk build or blue tempo deck that wants it. The price reflects the color restriction keeping it out of broad staple territory, so don't expect movement.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.