Thunder Wall
Creature — Wall
Defender (This creature can't attack.)
Flying: This creature gets +1/+1 until end of turn.
- CMC
- 3
- Mana cost
- Color identity
- U
- Rarity
- uncommon
- Set
- Masters Edition II
- Price
- —
- EDHREC rank
- #28222
Thunder Wall is a flying Wall that can deal direct damage to attackers — a defensive creature that also trades up in combat — but X in its activation cost makes it mana-intensive to use reliably. It's a novelty, not a staple: there are better defenders and better damage outlets in every format it's legal in.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Thunder Wall is legal in Commander, Legacy, Vintage, and Oathbreaker, but sees essentially no competitive play in any of them. In Commander, defensive creatures need to do more than block well — Thunder Wall's damage ability costs real mana each time, which is a poor use of resources when you could run Propaganda or Ghostly Prison instead. Legacy and Vintage both have access to far more efficient threats and answers, leaving no room for a five-mana Wall with an expensive activated ability. Thunder Wall is a relic of an era before defensive design matured, and no current format rewards it.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Thunder Wall isn't currently available, but as an old, low-demand card with no competitive applications, it typically shows up in bulk bins or budget lots. There's no pressing reason to seek it out unless you're completing a collection.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.