Thought Erasure
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
- CMC
- 2
- Mana cost
- Color identity
- BU
- Rarity
- uncommon
- Set
- Guilds of Ravnica Promos
- Price
- —
- EDHREC rank
- #16845
Thought Erasure strips the best card from an opponent's hand and replaces itself with a surveil — two meaningful effects stapled to a two-mana sorcery. It's one of the most efficient pieces of hand disruption in Dimir colors, and any black-blue deck that cares about what's coming should run it.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Thought Erasure is a strong inclusion in any Dimir or three-color black-blue shell — the surveil triggers graveyard synergies, filters toward combo pieces, and the discard hits before opponents can deploy their threat. In Pioneer and Modern it has seen real competitive play as a proactive disruption piece in control and midrange sideboards, where knowing and dismantling an opponent's hand wins games on the spot. Legacy and Vintage have access to more busted one-mana options, so Thought Erasure doesn't make the cut there. Oathbreaker is another natural home: with fewer players and a faster clock, ripping a single key card at two mana can swing a game decisively.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Thought Erasure is a widely reprinted uncommon that typically sits well under a dollar in most printings. At that price there's no reason to hesitate — it's one of the most efficient hand-disruption spells in its colors for essentially nothing.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.