The Warring Triad
Legendary Artifact Creature — God
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature., Mill a card: Target player adds one mana of any color.
- CMC
- 3
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Final Fantasy Commander
- Price
- $2.62
- EDHREC rank
- #3820
The Warring Triad lands and immediately locks combat in place — no creature can attack or block while it's on the battlefield, a global stax effect stapled to a three-color legendary. The cost is real: you're paying five mana for a 6/6 that does nothing to advance your board state offensively, so every deck running it needs a plan to either break the symmetry or leverage The Capitoline Triad's synergies to make the lock matter.
Best Commanders
Commanders with the highest synergy

The Capitoline Triad
The Capitoline Triad appears in over 57% of builds alongside The Warring Triad because the two cards are mechanically designed as a pair — Capitoline's abilities directly interact with the combat lock Warring Triad establishes, making this less a synergy and more a built-in engine.

Terra, Herald of Hope
Terra, Herald of Hope runs The Warring Triad in nearly half its builds, using the combat freeze to protect a board that wants to generate value over multiple turns rather than swing through blockers.

Indominus Rex, Alpha
Indominus Rex, Alpha includes The Warring Triad in about a third of its lists, where the combat lock buys time for the deck to assemble the large-creature synergies Indominus rewards.
Emet-Selch, Unsundered
Emet-Selch, Unsundered reaches for The Warring Triad in roughly 29% of builds, where preventing attacks protects a slow value engine that needs multiple turns to reach critical mass.


Atreus, Impulsive Son // Kratos, Stoic Father
Atreus, Impulsive Son // Kratos, Stoic Father slots The Warring Triad into about a quarter of its lists, using the combat restriction to neutralize aggressive tables while the deck sets up its own payoffs.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is the obvious home for The Warring Triad — a global no-combat lock is most impactful in a multiplayer environment where shutting down three opponents simultaneously creates disproportionate leverage. In Legacy and Vintage, where it's technically legal, The Warring Triad is a non-starter: five mana for a creature that doesn't win the game immediately is unplayable in formats measured in turns, not value loops. Oathbreaker gives it a niche slot in slower stax builds, though the smaller deck size makes the lock easier for opponents to answer. Modern, Pioneer, Standard, and Pauper are all off the table.
Key Combos
Combo lines featuring this card
Price Context
Current price
$2.62 cheap tier
At $2.62, The Warring Triad sits in the cheap tier — easy to pick up without a second thought for any deck that wants it. Given its narrow application and the fact that it's purpose-built for a specific Commander pairing, don't expect significant price movement in either direction.
Explore
Sources
Mentioned
- The Capitoline Triad
- Terra, Herald of Hope
- Indominus Rex, Alpha
- Emet-Selch, Unsundered
- Atreus, Impulsive Son // Kratos, Stoic Father
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.