The Deck of Many Things

Legendary Artifact

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

CMC
5
Mana cost
{5}
Color identity
C
Rarity
mythic
Set
Adventures in the Forgotten Realms Promos
Price
EDHREC rank
#4465
Buy on TCGplayer
The Deck of Many Things card art
The Deck of Many Things hits the table and immediately threatens to reshape the game — cast it, flip until you hit a card type you haven't flipped yet, and snowball through card advantage, extra turns, or outright wins that no opponent saw coming. The cost is real: seven mana is a significant ask, and the variance means you can whiff into nothing useful. Wyll, Blade of Frontiers // Sword Coast Sailor turns that variance into a feature by triggering on every die roll the card generates, which is the cleanest argument for running it.

Best Commanders

Commanders with the highest synergy

01
Wyll, Blade of FrontiersSword Coast Sailor

Wyll, Blade of Frontiers // Sword Coast Sailor

82.2% of decks · synergy 0.81

Wyll, Blade of Frontiers // Sword Coast Sailor is the natural home: every flip of The Deck of Many Things is a die roll that triggers Wyll's ability, so the card draws you deeper while also doing its own chaotic work.

03
Vrondiss, Rage of Ancients

Vrondiss, Rage of Ancients

24.0% of decks · synergy 0.23

Vrondiss, Rage of Ancients cares about damage being dealt to him, and the random outcomes of The Deck of Many Things can redirect damage to Vrondiss to trigger his Dragon token production.

04
Delina, Wild Mage

Delina, Wild Mage

16.2% of decks · synergy 0.16

Delina, Wild Mage's attack trigger is itself a die roll, and The Deck of Many Things slots into any dice-matters package that rewards piling on more rolls for incidental payoffs.

05
The Most Dangerous Gamer

The Most Dangerous Gamer

12.5% of decks · synergy 0.12

The Most Dangerous Gamer hunts down dungeon and venture synergies, and The Deck of Many Things fits the broad artifact-value shell these decks use to grind out resources over a long game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

The Deck of Many Things is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but Commander is the only format where it actually sees meaningful play. Seven mana is unworkable in competitive Legacy or Vintage, where games rarely reach the turn where this resolves, and Modern and Pioneer have tighter mana and more punishing clocks. In Commander, the singleton format's slower pace and higher average game length give The Deck of Many Things the time it needs to land, and the multiplayer political dimension makes its chaotic outputs more tolerable — opponents are also rolling the dice on whether to spend removal on it.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for The Deck of Many Things isn't currently available in this snapshot, so check Scryfall or TCGPlayer for a live number before buying. It's a casual Commander card with a narrow spike profile — demand is driven almost entirely by Wyll and dice-matters builds, not competitive play, so prices tend to be stable rather than volatile.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.