Terisian Mindbreaker
Artifact Creature — Juggernaut
Whenever this creature attacks, defending player mills half their library, rounded up.
Unearth (
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- CMC
- 7
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- The Brothers' War Promos
- Price
- —
- EDHREC rank
- #4559
Terisian Mindbreaker puts a mill-seven trigger on every combat damage hit, and with ward 4 protecting it, opponents can't cheaply answer it mid-swing. The cost is six mana and a body that needs to connect — pair it with Bruvac the Grandiloquent or The Mindskinner and that seven becomes a game-ending number fast.
Best Commanders
Commanders with the highest synergy

The Mindskinner
The Mindskinner is the natural home — both cards want to attack and grind libraries, and Terisian Mindbreaker's repeated mill-seven stacks directly with The Mindskinner's discard pressure to strip hands and decks simultaneously.

Bruvac the Grandiloquent
Bruvac the Grandiloquent doubles every mill trigger, so Terisian Mindbreaker's seven becomes fourteen per hit — that's a library gone in two or three swings with no other support needed.

Neerdiv, Devious Diver
Neerdiv, Devious Diver rewards repeated combat connectors, and Terisian Mindbreaker's ward 4 keeps it on the board long enough to trigger Neerdiv, Devious Diver's payoffs turn after turn.

Lord Xander, the Collector
Lord Xander, the Collector piles on hand and library pressure from multiple angles, and Terisian Mindbreaker fills the mill slot in a package designed to make opponents run out of resources before they stabilize.

The Ancient One
The Ancient One wants high mill counts to fuel its own triggers, and Terisian Mindbreaker delivers consistent, repeatable numbers each combat step that push that threshold faster than most alternatives.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Terisian Mindbreaker actually lives — 40-life opponents mean mill decks need volume, and a repeatable mill-seven stapled to a protected body is exactly the sustained pressure those strategies want. In Legacy, Modern, and Pioneer it's legal but irrelevant; six mana for a creature that mills on combat damage can't compete with the speed and efficiency those formats demand. Vintage has the same problem at even higher velocity. Oathbreaker is the one non-Commander 60-card variant worth mentioning, where smaller deck sizes make Terisian Mindbreaker's per-hit output more punishing, but the pool of dedicated mill commanders there is thin.
Key Combos
Combo lines featuring this card


Bruvac the GrandiloquentTerisian Mindbreaker
Infinite mill for target opponent
View on Commander Spellbook ↗

Riverchurn MonumentTerisian Mindbreaker
Infinite mill for target opponent
View on Commander Spellbook ↗


Phenax, God of DeceptionConsuming AberrationTerisian Mindbreaker
Infinite mill for target opponent
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Pricing data for Terisian Mindbreaker isn't currently available, so check Scryfall or TCGPlayer for the latest. Given its narrow but high-inclusion role in The Mindskinner and Bruvac the Grandiloquent decks, it tends to hold value wherever mill strategies have traction.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.

