Tenth District Guard
Creature — Human Soldier
When this creature enters, target creature gets +0/+1 until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Guilds of Ravnica
- Price
- $0.09
- EDHREC rank
- #29869
Tenth District Guard is a 1/3 vigilance creature for two mana that trades board presence for pure defensive utility — it blocks early, survives most pings, and never taps to do it. That ceiling is low enough that it earns a slot only in dedicated vigilance-matters or citizen-tribal builds, and nowhere else.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Tenth District Guard is unplayed in competitive formats — Legacy, Modern, and Vintage have creatures that do far more for the same cost, and Pioneer has no shortage of two-drop bodies that actually threaten the board. Pauper is the closest thing to a home, where a 1/3 vigilance blocker at common is at least structurally relevant in slow ground-stall decks, but it still rarely makes the cut. In Commander, Tenth District Guard is too small and too passive to matter — 99-card singleton formats punish narrow, low-impact creatures, and a 1/3 body that just blocks is not a card you want to draw at any point in a game.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.09 bulk tier
At $0.09, Tenth District Guard is deep bulk — the kind of card that fills a draft chaff box, not a trade binder. Don't expect the price to move; there is no competitive demand driver that would shift a vanilla-adjacent common off the floor.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.