Tenth District Guard

Creature — Human Soldier

When this creature enters, target creature gets +0/+1 until end of turn.

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
common
Set
Guilds of Ravnica
Price
$0.09
EDHREC rank
#29869
Buy on TCGplayer
Tenth District Guard card art
Tenth District Guard is a 1/3 vigilance creature for two mana that trades board presence for pure defensive utility — it blocks early, survives most pings, and never taps to do it. That ceiling is low enough that it earns a slot only in dedicated vigilance-matters or citizen-tribal builds, and nowhere else.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Tenth District Guard is unplayed in competitive formats — Legacy, Modern, and Vintage have creatures that do far more for the same cost, and Pioneer has no shortage of two-drop bodies that actually threaten the board. Pauper is the closest thing to a home, where a 1/3 vigilance blocker at common is at least structurally relevant in slow ground-stall decks, but it still rarely makes the cut. In Commander, Tenth District Guard is too small and too passive to matter — 99-card singleton formats punish narrow, low-impact creatures, and a 1/3 body that just blocks is not a card you want to draw at any point in a game.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Tenth District Guard is deep bulk — the kind of card that fills a draft chaff box, not a trade binder. Don't expect the price to move; there is no competitive demand driver that would shift a vanilla-adjacent common off the floor.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.