Tentative Connection

Sorcery

This spell costs {3} less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

CMC
4
Mana cost
{3}{R}
Color identity
R
Rarity
common
Set
Ikoria: Lair of Behemoths
Price
$0.18
EDHREC rank
#15935
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Tentative Connection card art
Tentative Connection gives you a creature and draws you a card for three mana at instant speed — that's a clean two-for-one that replaces itself while stealing a blocker or attacker. It's a role-player in blue tempo and theft strategies, not a powerhouse, but it does exactly what it says on the tin.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Tentative Connection is a niche include in blue theft decks or tempo builds that need cheap interaction with a cantrip stapled on — three mana at instant speed is the ceiling for competitive viability, and the single-turn limitation keeps it out of staple territory. Pauper is where it earns real consideration, since common-legal instant-speed tempo plays that replace themselves are rare and the card advantage matters more in a singleton-free format. In Legacy, Modern, and Pioneer, the competition from more powerful tempo spells is too steep for Tentative Connection to see serious play. Vintage is the same story — the effect isn't broken enough to matter in a format defined by broken cards.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.18 bulk tier

At $0.18, Tentative Connection is deep bulk — you're picking it out of a commons box, not a singles order. That price is stable because demand is narrow; it won't spike unless a theft-matters commander pushes it into widespread Commander play.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.