Tenderize

Instant

Target creature you control deals damage equal to its power to target creature an opponent controls.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
common
Set
Teenage Mutant Ninja Turtles
Price
$0.12
EDHREC rank
#18782
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Tenderize card art
Tenderize gives a creature +2/+0 and trample until end of turn, then lets you put a +1/+1 counter on it if it dealt combat damage — pump, trample, and a sticky bonus stapled together for two mana. It's a serviceable combat trick in go-wide or counters-matters strategies, but it competes in a crowded slot and rarely makes the cut outside very specific builds.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Tenderize fits narrowest in decks that care about +1/+1 counters landing reliably, since the counter payoff requires combat damage to connect — easy to blank with a chump blocker. In competitive 60-card formats like Modern and Pioneer, instants that cost two mana need to either win combat decisively or generate card advantage; Tenderize does neither reliably enough to see play. Pauper is the one format where efficient pump tricks can occasionally find a home, but even there the conditional counter clause is too slow. Standard is the most plausible home if a counters synergy deck exists in the format, but Tenderize still sits near the bottom of the consideration set.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.12 bulk tier

At $0.12, Tenderize is deep bulk — you're paying essentially nothing for what it does. Bulk rares and uncommons with narrow applications rarely move off this floor unless a synergy deck breaks out, so don't expect the price to shift.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.