Temple of the Dragon Queen

Land

As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon.
As this land enters, choose a color.
{T}: Add one mana of the chosen color.

CMC
0
Mana cost
Color identity
C
Rarity
uncommon
Set
Adventures in the Forgotten Realms
Price
$0.41
EDHREC rank
#2494
Buy on TCGplayer
Temple of the Dragon Queen card art
Temple of the Dragon Queen enters tapped, but in Dragon-heavy Commander decks it replaces a basic by producing any color your commander's identity allows — a five-color Swiss Army knife for tribal shells that otherwise struggle with fixing. The scry trigger on entry softens the tempo loss just enough to make it a near-automatic include for Ureni of the Unwritten and any other Dragon commander spanning three or more colors.

Best Commanders

Commanders with the highest synergy

01
Ureni of the Unwritten

Ureni of the Unwritten

60.5% of decks · synergy 0.52

Ureni of the Unwritten spans five colors and casts Dragons from exile, so Temple of the Dragon Queen's ability to produce any color in the deck makes it one of the cleanest mana-fixers available at bulk price — 60% of Ureni lists already run it.

02
Rivaz of the Claw

Rivaz of the Claw

37.1% of decks · synergy 0.36

Rivaz of the Claw operates in Grixis, and Temple of the Dragon Queen covers all three colors while also filtering the top card on entry, smoothing the draws that Rivaz needs to keep reanimating threats.

03
Ganax, Astral HunterAcolyte of Bahamut

Ganax, Astral Hunter // Acolyte of Bahamut

35.2% of decks · synergy 0.34

Ganax, Astral Hunter // Acolyte of Bahamut runs a Gruul-plus-splash-white split identity, and Temple of the Dragon Queen handles the white fixing cleanly without the deck having to invest in anything beyond a one-card slot.

04
Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm

41.4% of decks · synergy 0.33

Miirym, Sentinel Wyrm sits in Temur and doubles every Dragon that hits the battlefield, so Temple of the Dragon Queen earns its slot purely as reliable three-color fixing that never makes you choose between blue for interaction and green for ramp.

05
Sivitri, Dragon Master

Sivitri, Dragon Master

26.9% of decks · synergy 0.27

Sivitri, Dragon Master tutors Dragons in Dimir, and Temple of the Dragon Queen's color flexibility matters less in two colors — it shows up here mainly because Dragon tribal players copy lists wholesale, and the scry on entry has mild value in a controlling shell.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Temple of the Dragon Queen is a Commander card through and through — outside tribal Dragon lists with three or more colors, it's just a worse Scoured Barrens with a narrower upside. In Modern and Pioneer it has no competitive home; the enter-tapped clause is disqualifying in any format where tempo is precious, and fetchlands or shock lands handle fixing without the downside. Legacy and Vintage have access to far superior mana bases and wouldn't touch it. Commander is where the math flips: Dragon commanders routinely span four or five colors, and a land that produces any color in your identity for zero cost beyond a single tapped turn is genuinely useful fixing at bulk price.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.41 bulk tier

At $0.41, Temple of the Dragon Queen sits firmly in bulk territory — buy a copy without thinking about it if you're sleeving up any multicolor Dragon commander. Bulk dual lands at this price point don't hold or gain value, but that's irrelevant; you're buying utility, not a spec.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.