Temple of Mystery

Land

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}.

CMC
0
Mana cost
Color identity
GU
Rarity
rare
Set
Magic Online Promos
Price
EDHREC rank
#295
Buy on TCGplayer
Temple of Mystery card art
Temple of Mystery enters tapped, which is a real cost, but the scry 1 on arrival means every land drop filters your next draw — in a format where topdeck quality matters as much as raw card advantage, that's a genuine upside. In Simic shells, where Kenessos, Priest of Thassa wants to sequence creatures carefully off the top, the scry trigger does actual work.

Best Commanders

Commanders with the highest synergy

01
Kenessos, Priest of Thassa

Kenessos, Priest of Thassa

77.6% of decks · synergy 0.40

Kenessos, Priest of Thassa cheats creatures onto the battlefield directly from the top of the library, so Temple of Mystery's scry 1 isn't just filtering — it's setting up the free cast trigger before you even reach your draw step.

02
Galadriel of Lothlórien

Galadriel of Lothlórien

75.8% of decks · synergy 0.38

Galadriel of Lothlórien rewards you for scrying and having information about the top of your library, so Temple of Mystery slots in as a land that actively advances the game plan rather than just producing mana.

03
The Swarmlord

The Swarmlord

49.2% of decks · synergy 0.30

The Swarmlord runs Simic and wants consistent early drops to fuel the counter engine; Temple of Mystery's scry helps smooth the curve when you need a specific piece on time.

04
Elrond, Master of Healing

Elrond, Master of Healing

65.3% of decks · synergy 0.28

Elrond, Master of Healing cares about card selection and incremental value over a long game, and Temple of Mystery contributes a free scry every time it enters — a small but compounding edge in a deck that grinds.

05
The Wise Mothman

The Wise Mothman

43.2% of decks · synergy 0.26

The Wise Mothman distributes -1/-1 counters and benefits from precise sequencing, making Temple of Mystery's scry useful for lining up the next threat or answer on demand.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Temple of Mystery is a role-player in any Simic or Sultai deck that cares about topdeck manipulation — scry tribal builds, sea creature engines, and superfriends lists all want the filtering. The enter-tapped tax is more forgivable in a 100-card singleton format where curve consistency is harder to guarantee. In Pioneer and Modern, the competition from untapped dual lands is steep enough that Temple of Mystery only earns a slot in dedicated scry-synergy builds or budget configurations. Legacy and Vintage have fetch-dual mana bases that make a tapped land nearly unplayable at a competitive level. Temple of Mystery finds its best home squarely in the 99, where the scry trigger pays dividends over a long game.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Temple of Mystery at the moment, so check current listings on Scryfall or TCGPlayer before buying. Historically, Temples have been inexpensive pickups given their multiple printings, so it's unlikely to represent a significant budget investment.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.