Temple of Malice
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.): Add
or
.
- CMC
- 0
- Mana cost
- Color identity
- BR
- Rarity
- rare
- Set
- Theros Beyond Death
- Price
- $1.61
- EDHREC rank
- #412
Temple of Malice enters tapped, so you're paying one mana of tempo for a scry 1 on arrival — a real cost that matters in faster pods. In slower Commander games that cost is acceptable, and the ability to sculpt your next draw makes it a reliable inclusion in any Rakdos shell, including Davros, Dalek Creator decks that want to hit their curve and set up discard triggers.
Best Commanders
Commanders with the highest synergy

Davros, Dalek Creator
Davros, Dalek Creator rewards forcing opponents to discard, which means landing your spells on curve is critical — Temple of Malice's scry smooths the early turns where a missed land drop or a clunky hand kills the engine before it starts.

Olivia, Opulent Outlaw
Olivia, Opulent Outlaw wants a consistent stream of spells and treasure to fuel her payoffs, and Temple of Malice's scry helps filter toward action rather than flooding on lands in the mid-game.

Caesar, Legion's Emperor
Caesar, Legion's Emperor runs token-heavy lines where the first few turns of setup define the whole arc — Temple of Malice lets you scry past dead cards and find the pieces that get creatures moving.

Mishra, Eminent One
Mishra, Eminent One is artifact-hungry and needs specific pieces at specific times; Temple of Malice trades one turn of tempo for persistent library control that pays off when you're digging for a key artifact.

Disa the Restless
Disa the Restless operates in a Jund shell where Temple of Malice's scry stacks with other cantrip effects, keeping the graveyard-fueled game plan firing by filtering away redundant pieces.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Temple of Malice earns its slot — 100-card singleton decks make consistency expensive, and scry 1 on a dual land is genuine value when you're trying to thread the needle between lands and spells across a four-to-six turn setup window. In Pioneer and Modern, the enters-tapped penalty is often disqualifying; two-color decks in those formats have access to shocklands and fastlands that don't cost a turn of tempo, so Temple of Malice mostly sits on the bench outside of budget builds. Legacy and Vintage have no reason to run it at all. Standard legality is situationally relevant if Rakdos color identity is supported in the current environment, but even then it competes with pushed uncommon duals. Temple of Malice is a Commander card through and through.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.61 cheap tier
At $1.61, Temple of Malice sits in the budget dual tier where it overperforms relative to cost — you're getting a scrying dual for less than most shocklands charge for a single printing. The price is stable; it has been reprinted enough times that copies are abundant, so there's no supply squeeze pushing it higher.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.