Temple of Malice

Land

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {R}.

CMC
0
Mana cost
Color identity
BR
Rarity
rare
Set
Theros Beyond Death
Price
$1.61
EDHREC rank
#412
Buy on TCGplayer
Temple of Malice card art
Temple of Malice enters tapped, so you're paying one mana of tempo for a scry 1 on arrival — a real cost that matters in faster pods. In slower Commander games that cost is acceptable, and the ability to sculpt your next draw makes it a reliable inclusion in any Rakdos shell, including Davros, Dalek Creator decks that want to hit their curve and set up discard triggers.

Best Commanders

Commanders with the highest synergy

01
Davros, Dalek Creator

Davros, Dalek Creator

46.5% of decks · synergy 0.35

Davros, Dalek Creator rewards forcing opponents to discard, which means landing your spells on curve is critical — Temple of Malice's scry smooths the early turns where a missed land drop or a clunky hand kills the engine before it starts.

02
Olivia, Opulent Outlaw

Olivia, Opulent Outlaw

50.0% of decks · synergy 0.34

Olivia, Opulent Outlaw wants a consistent stream of spells and treasure to fuel her payoffs, and Temple of Malice's scry helps filter toward action rather than flooding on lands in the mid-game.

03
Caesar, Legion's Emperor

Caesar, Legion's Emperor

41.2% of decks · synergy 0.25

Caesar, Legion's Emperor runs token-heavy lines where the first few turns of setup define the whole arc — Temple of Malice lets you scry past dead cards and find the pieces that get creatures moving.

04
Mishra, Eminent One

Mishra, Eminent One

36.1% of decks · synergy 0.25

Mishra, Eminent One is artifact-hungry and needs specific pieces at specific times; Temple of Malice trades one turn of tempo for persistent library control that pays off when you're digging for a key artifact.

05
Disa the Restless

Disa the Restless

32.8% of decks · synergy 0.24

Disa the Restless operates in a Jund shell where Temple of Malice's scry stacks with other cantrip effects, keeping the graveyard-fueled game plan firing by filtering away redundant pieces.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Temple of Malice earns its slot — 100-card singleton decks make consistency expensive, and scry 1 on a dual land is genuine value when you're trying to thread the needle between lands and spells across a four-to-six turn setup window. In Pioneer and Modern, the enters-tapped penalty is often disqualifying; two-color decks in those formats have access to shocklands and fastlands that don't cost a turn of tempo, so Temple of Malice mostly sits on the bench outside of budget builds. Legacy and Vintage have no reason to run it at all. Standard legality is situationally relevant if Rakdos color identity is supported in the current environment, but even then it competes with pushed uncommon duals. Temple of Malice is a Commander card through and through.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.61 cheap tier

At $1.61, Temple of Malice sits in the budget dual tier where it overperforms relative to cost — you're getting a scrying dual for less than most shocklands charge for a single printing. The price is stable; it has been reprinted enough times that copies are abundant, so there's no supply squeeze pushing it higher.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.