Temple of Malady

Land

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {G}.

CMC
0
Mana cost
Color identity
BG
Rarity
rare
Set
Core Set 2021 Promos
Price
EDHREC rank
#343
Buy on TCGplayer
Temple of Malady card art
Temple of Malady enters tapped and scrys 1 — that's a free look at your next draw step in exchange for a tempo hit on turn one. In Golgari and any black-green shell that doesn't need to untap running, that trade is worth it; in fast combo or aggressive builds, it isn't.

Best Commanders

Commanders with the highest synergy

01
Hazel of the Rootbloom

Hazel of the Rootbloom

66.3% of decks · synergy 0.32

Hazel of the Rootbloom triggers off lands entering the battlefield, so Temple of Malady's scry stacks directly on top of Hazel's own filtering engine — you're shaping two draws instead of one each time it hits the field.

02
Felothar the Steadfast

Felothar the Steadfast

45.6% of decks · synergy 0.28

Felothar the Steadfast runs a slow, value-oriented game where knowing what's on top of your library is worth the tempo loss, and Temple of Malady slots in as cheap library manipulation that doesn't cost a card.

04
Dina, Essence Brewer

Dina, Essence Brewer

59.1% of decks · synergy 0.25

Dina, Essence Brewer demands tight curve construction to fuel her life-drain loop, and Temple of Malady's scry smooths out draws without requiring any additional mana investment.

05
The Wise Mothman

The Wise Mothman

43.5% of decks · synergy 0.23

The Wise Mothman spreads -1/-1 counters and wants reliable access to proliferate payoffs; Temple of Malady's enter-the-battlefield scry helps dig toward those pieces without occupying a spell slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Temple of Malady is a perfectly serviceable dual land in any Golgari or black-green deck that isn't chasing a fast combo kill — the scry is real card selection and the color fixing is clean. In Pioneer and Modern, it sees play as a budget-friendly dual in slower midrange shells, though it falls behind untapped alternatives like Overgrown Tomb when the format's pace demands it. Legacy and Vintage have access to strictly superior options, so Temple of Malady is essentially absent from those formats in practice. Standard legality means it cycles through rotation windows, making it relevant in newer sets but not a format staple. The card's sweet spot is casual Commander, where the tempo cost of entering tapped is largely irrelevant and the free scry is pure upside.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available at the moment for Temple of Malady, so check Scryfall or TCGPlayer for the current market rate. Historically it's landed in the bulk-to-$2 range depending on reprint availability, making it one of the more accessible Golgari duals to acquire.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.