Temper

Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

CMC
2
Mana cost
{X}{1}{W}
Color identity
W
Rarity
uncommon
Set
Stronghold
Price
$0.17
EDHREC rank
#28647
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Temper card art
Temper puts a pile of +1/+1 counters on a creature you don't control, then lets you move those counters to one you do — it's a political tool and a pump spell in one, contingent on your opponent taking the bait. The setup requirement makes it too fragile for most Commander tables; better counter-manipulation exists.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Temper is legal in Commander, Legacy, Vintage, and Oathbreaker, but sees essentially no competitive play in any of them. In Commander, the political angle is its only real selling point — gifting a threat with counters to curry favor, then harvesting those counters for your own creature is a cute two-step, but it requires your opponent to actually attack with the buffed creature before Temper's second trigger fires, which is far from guaranteed. Legacy and Vintage have no interest in a two-mana sorcery this conditional. Oathbreaker is the one format where a tight 60-card singleton list might find a niche for it in a +1/+1 counter shell, but even there it's a stretch.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.17 bulk tier

At $0.17, Temper is deep bulk — you're paying for cardboard, not functionality. That price is unlikely to move in either direction; niche political cards from older sets tend to stay flat indefinitely.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.