Tectonic Hazard

Sorcery

Tectonic Hazard deals 1 damage to each opponent and each creature they control.

CMC
1
Mana cost
{R}
Color identity
R
Rarity
common
Set
The Lost Caverns of Ixalan
Price
$0.37
EDHREC rank
#2437
Buy on TCGplayer
Tectonic Hazard card art
Tectonic Hazard hits every creature an opponent controls simultaneously for 1 damage the moment it resolves — for just one red mana. In a Taii Wakeen, Perfect Shot deck built around pinging for exactly 1, that's a board-wide trigger factory at instant speed for the cost of a cantrip.

Best Commanders

Commanders with the highest synergy

01
Taii Wakeen, Perfect Shot

Taii Wakeen, Perfect Shot

78.9% of decks · synergy 0.77

Taii Wakeen, Perfect Shot cares about dealing exactly 1 damage, and Tectonic Hazard delivers that trigger to every creature an opponent controls in a single cast — one spell becomes a wave of precision pings that all qualify for Taii Wakeen's payoffs.

02
Judith, Carnage Connoisseur

Judith, Carnage Connoisseur

78.1% of decks · synergy 0.73

Judith, Carnage Connoisseur turns noncombat damage into a kill mechanism, and Tectonic Hazard spreads 1-damage hits across an entire board, letting Judith convert a single red mana into a potential field wipe when creatures are already weakened.

03
Ghyrson Starn, Kelermorph

Ghyrson Starn, Kelermorph

75.5% of decks · synergy 0.70

Ghyrson Starn, Kelermorph adds 2 damage to any source that deals exactly 1 — which means Tectonic Hazard doesn't hit each creature for 1, it hits each creature for 3, turning a one-mana spell into a sweeper that can clear most token boards outright.

04

Ojer Axonil, Deepest Might

70.8% of decks · synergy 0.67

Ojer Axonil, Deepest Might replaces any red source's damage below its power with damage equal to its power, so Tectonic Hazard's 1-damage pings become massive hits across every creature the target controls — one cheap instant becomes a lopsided board punishment.

05
Tor Wauki the Younger

Tor Wauki the Younger

40.3% of decks · synergy 0.35

Tor Wauki the Younger adds 1 damage whenever you cast an instant or sorcery that deals damage, stacking on top of what Tectonic Hazard already does and making the spell punch harder than its mana cost suggests.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Tectonic Hazard is a Commander card — full stop. In 1v1 formats like Modern or Pioneer, a one-mana instant that deals 1 to each creature one player controls is too conditional and too low-impact to see serious play when direct damage options are both cheaper and more reliable. In Pauper it's similarly outclassed by symmetrical burn and efficient removal at the same price point. Commander is where Tectonic Hazard earns its slot: multiplayer means more targets, and commanders like Ghyrson Starn, Kelermorph or Ojer Axonil, Deepest Might turn that 1-damage baseline into something that can end games.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.37 bulk tier

At $0.37, Tectonic Hazard sits firmly in bulk territory — you're paying for cardboard and shipping, not the card itself. The price is stable because demand is narrow and supply is ample; don't expect movement unless a new 1-damage-matters commander pushes it into the spotlight.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.