Tattermunge Witch

Creature — Goblin Shaman

{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.

CMC
2
Mana cost
{1}{R/G}
Color identity
GR
Rarity
uncommon
Set
Shadowmoor
Price
$0.14
EDHREC rank
#24222
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Tattermunge Witch card art
Tattermunge Witch forces every creature with a power-boosting ability to activate it each turn, converting passive pump text into mandatory attacks and blocks that drain your opponents' resources. The payoff is real in the right shell, but at three mana for a 1/1 with no protection, it dies to a stiff breeze before the trigger ever matters.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Tattermunge Witch is a Commander card first and almost exclusively — the effect is too slow and too narrow for Legacy or Vintage, where the game is often over before a three-mana 1/1 generates meaningful pressure. In Modern it's technically castable but competes in a format that punishes fragile value pieces with no immediate impact. Commander is where the forced-activation clause finds a home, specifically in decks that care about creatures attacking or untapping repeatedly, or that want to punish opponents running pump-heavy creature strategies. Oathbreaker is the one other format where a dedicated build could abuse it, pairing it with a planeswalker that benefits from combat chaos.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.14 bulk tier

At $0.14, Tattermunge Witch is firmly bulk — you're picking this up out of a dollar box, not tracking it down online. It's a fringe-synergy card with a small enough print run to occasionally tick up in a tribal or forced-combat spike, but don't expect the price to move meaningfully without a breakout combo discovery.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.