Tattermunge Duo

Creature — Goblin Warrior Shaman

Whenever you cast a red spell, this creature gets +1/+1 until end of turn.
Whenever you cast a green spell, this creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

CMC
3
Mana cost
{2}{R/G}
Color identity
GR
Rarity
common
Set
Shadowmoor
Price
$0.10
EDHREC rank
#29004
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Tattermunge Duo card art
Tattermunge Duo is a 2/1 for two that attacks as a 3/2 — fine stats on paper, but that's the entire resume. There's no enter-the-battlefield effect, no keyword upside worth building around, and nothing that scales into the late game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Tattermunge Duo is too fair to earn a slot — a vanilla-adjacent two-drop competes against every creature that draws a card, generates mana, or closes a combo, and it loses that fight badly. Pauper is the only format where Tattermunge Duo has any theoretical footing, since the power ceiling is lower and aggressive red-green decks exist, but even there the card sees no meaningful play. Legacy and Vintage are non-starters — the card is legal but entirely irrelevant at those power levels.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Tattermunge Duo is deep bulk — you're paying for the cardboard, not the effect. That price is a ceiling, not a floor; it won't appreciate without an unforeseen ruling or combo discovery that nothing in its text suggests is coming.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.