Tattermunge Duo
Creature — Goblin Warrior Shaman
Whenever you cast a red spell, this creature gets +1/+1 until end of turn.
Whenever you cast a green spell, this creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
- CMC
- 3
- Mana cost
- Color identity
- GR
- Rarity
- common
- Set
- Shadowmoor
- Price
- $0.10
- EDHREC rank
- #29004
Tattermunge Duo is a 2/1 for two that attacks as a 3/2 — fine stats on paper, but that's the entire resume. There's no enter-the-battlefield effect, no keyword upside worth building around, and nothing that scales into the late game.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Tattermunge Duo is too fair to earn a slot — a vanilla-adjacent two-drop competes against every creature that draws a card, generates mana, or closes a combo, and it loses that fight badly. Pauper is the only format where Tattermunge Duo has any theoretical footing, since the power ceiling is lower and aggressive red-green decks exist, but even there the card sees no meaningful play. Legacy and Vintage are non-starters — the card is legal but entirely irrelevant at those power levels.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.10 bulk tier
At $0.10, Tattermunge Duo is deep bulk — you're paying for the cardboard, not the effect. That price is a ceiling, not a floor; it won't appreciate without an unforeseen ruling or combo discovery that nothing in its text suggests is coming.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.