Take Vengeance

Sorcery

Destroy target tapped creature.

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
common
Set
Arena New Player Experience Extras
Price
EDHREC rank
#19357
Buy on TCGplayer
Take Vengeance card art
Take Vengeance destroys a tapped creature and gains you 2 life for two white mana at sorcery speed — clean, conditional removal that punishes attacking or tapped-down boards. The sorcery restriction and tap requirement make it strictly worse than Swords to Plowshares, and it has no place in a competitive list.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Take Vengeance occupies the low end of white removal — it works in budget builds where Swords to Plowshares and Path to Exile are out of reach, but the tap condition means it whiffs on blockers and anything that untaps at end of turn. In Pauper, the common-legal removal pool is deep enough that Take Vengeance rarely makes the cut over more reliable options. Across Legacy, Vintage, Modern, and Pioneer, it is legal but functionally invisible — the formats move too fast for conditional sorcery-speed removal to matter. It is only worth running where budget is the primary constraint and the meta is slow enough that tapped creatures are a reliable target.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Take Vengeance at the moment, but given its power level it reliably shows up in bulk commons bins for pennies. It's worth picking up only if you need cheap filler removal for a starter or budget build — there's no scarcity or demand driving the price up.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.