Take to the Streets

Sorcery

Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.

CMC
5
Mana cost
{4}{G}
Color identity
G
Rarity
uncommon
Set
Streets of New Capenna
Price
$0.03
EDHREC rank
#25545
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Take to the Streets card art
Take to the Streets gives your entire team trample until end of turn — no mana investment beyond the initial two, no targeting, no conditions. It's a combat finisher for token and go-wide strategies, and at instant speed it doubles as a combat trick that punishes opponents who think they've stabilized behind a wall of blockers.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Take to the Streets earns its slot in any deck that wins through combat with many small creatures — it converts a board that opponents could profitably chump into a lethal attack with no individual targeting to interact with. Competitive non-rotating formats like Modern and Legacy have little use for it: those formats punish sorcery-speed board development, and a combat trick that requires a developed creature base doesn't survive the speed of those environments. Pioneer is similarly hostile for the same reasons, and the card has never been in Standard. Commander is the format where Take to the Streets actually matters, and even there it belongs only in dedicated go-wide builds rather than goodstuff piles.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.03 bulk tier

At $0.03, Take to the Streets is deep bulk — it costs essentially nothing to acquire and has no secondary-market demand driving it upward. Bulk commons at this price point don't hold or gain value, so there's no reason to think about it as anything other than a free slot inclusion if the effect fits your build.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.