Syndicate Infiltrator
Creature — Vampire Wizard
Flying
As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2.
- CMC
- 4
- Mana cost
- Color identity
- BU
- Rarity
- uncommon
- Set
- Streets of New Capenna
- Price
- $0.12
- EDHREC rank
- #26364
Syndicate Infiltrator enters as a 3/3 flying vigilance for three mana when you control a Rogue or Assassin — a clean, above-rate body that demands almost nothing to enable in the right shell. Outside those creature types, it's a vanilla 1/1 for three, which is unplayable.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Syndicate Infiltrator is a Commander card in practice — the Rogue and Assassin tribes both have dedicated builds there, and a 3/3 flier with vigilance for three slots cleanly into either. In Legacy, Modern, and Pioneer it's outclassed by creatures that don't ask you to jump through a tribal hoop to get a relevant body, so it won't see competitive play in those formats despite being legal. Oathbreaker follows the same logic as Commander: fine in a tribal shell, invisible elsewhere.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.12 bulk tier
At $0.12, Syndicate Infiltrator is deep bulk — you'll find it in a commons box before you'd bother ordering it. Bulk tribe-payoffs rarely appreciate unless a new commander sends the archetype spiking, so treat this as a free inclusion, not a spec.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.