Syndicate Guildmage

Creature — Human Cleric

{1}{W}, {T}: Tap target creature with power 4 or greater.
{4}{B}, {T}: This creature deals 2 damage to target opponent or planeswalker.

CMC
2
Mana cost
{W}{B}
Color identity
BW
Rarity
uncommon
Set
Ravnica Allegiance
Price
$0.07
EDHREC rank
#25323
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Syndicate Guildmage card art
Syndicate Guildmage puts two activated abilities on the board for two mana — drain one life or create a tapped 1/1 Soldier — giving Orzhov shells a repeatable mana sink that scales with how much treasure and extort value you can generate. The cost is real: neither ability is efficient on its own, so Syndicate Guildmage only earns its slot when you have mana to flood into it late-game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Syndicate Guildmage is a Commander card through and through — the format's longer games and larger mana pools are exactly where draining one life per two mana stops being embarrassing and starts being a clock. In Modern and Pioneer it's simply too slow; a two-mana 2/2 with activated abilities that cost additional mana doesn't compete with the pace of those formats. Legacy and Vintage are theoretically legal but the card has no business being there. Oathbreaker shares Commander's singleton structure and life-total dynamics, so the drain ability carries similar late-game relevance there, though the smaller deck size cuts against grinding strategies.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.07 bulk tier

At $0.07, Syndicate Guildmage is deep bulk — the kind of card you pull from a common box, not one you order. That price won't move; casual demand keeps it from hitting zero, but nothing in its profile suggests upward pressure.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.