Survive the Night
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- The List
- Price
- $0.19
- EDHREC rank
- #20692
Survive the Night gives a creature indestructible until end of turn and tacks on a Clue token — protection and card advantage stapled together for three mana. It's a solid combat trick in creature-heavy strategies, though three mana is clunky for a reactive spell and keeps it out of the most competitive shells.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Survive the Night earns its slot in decks that want both protection and card draw on the same card — the Clue token is the whole reason to run it over a cheaper indestructible spell. In Pauper, where commons fight for every slot, it's a reasonable include in white creature strategies that can crack the Clue without tempo loss. Modern and Pioneer have cleaner options at lower mana costs, so Survive the Night rarely competes there. Legacy and Vintage don't touch it.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.19 bulk tier
At $0.19, Survive the Night is deep bulk — pick it up out of a bulk rare box or any commons bin. Price stability is irrelevant at this tier; it's a throw-in, not a purchase.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.