Suppress
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Salvat 2005
- Price
- —
- EDHREC rank
- #26603
Suppress shuts off triggered abilities on every nonland permanent an opponent controls for the rest of the game — that's a permanent, asymmetric soft-lock stapled to a single white mana. The cost is minimal; the effect is a surgical answer to combo decks that live on enters-the-battlefield or death triggers.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Suppress earns its keep — triggered abilities are the engine behind most combo finishers, from Thassa's Oracle to Grave Pact chains, and Suppress stops them cold on a targeted player for one white mana. Legacy and Vintage are legal homes, but the format speed and prevalence of non-triggered win conditions means it sees essentially no competitive play there. Oathbreaker is legal and the same logic as Commander applies at a smaller table. Outside those formats, Suppress isn't legal anywhere relevant.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data isn't available for Suppress at the moment — check Scryfall or TCGPlayer for current market values. Given how narrow the effect is, even high demand likely keeps the ceiling modest unless it breaks into a competitive metagame.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.