Sunpetal Grove

Land

This land enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.

CMC
0
Mana cost
Color identity
GW
Rarity
rare
Set
Ixalan Promos
Price
EDHREC rank
#136
Buy on TCGplayer
Sunpetal Grove card art
Sunpetal Grove enters untapped for free as long as you control a Forest or Plains — which, in any Selesnya deck, is almost always true by turn two. It's a reliable dual that earns its slot without asking much in return; Dogmeat, Ever Loyal decks running both green and white pips are exactly the shell where this land does its job quietly and well.

Best Commanders

Commanders with the highest synergy

01
Dogmeat, Ever Loyal

Dogmeat, Ever Loyal

82.7% of decks · synergy 0.44

Dogmeat, Ever Loyal runs a wide green-white engine that needs both colors online early, and Sunpetal Grove reliably delivers that without entering tapped — keeping the curve from stalling on the critical turns two and three.

02
Cloud, Ex-SOLDIER

Cloud, Ex-SOLDIER

77.7% of decks · synergy 0.39

Cloud, Ex-SOLDIER demands consistent access to both white and green mana to fuel its creature-based gameplan, and Sunpetal Grove is one of the cleanest ways to supply that in a color pair without paying a premium land slot tax.

03
Felothar the Steadfast

Felothar the Steadfast

80.3% of decks · synergy 0.38

Felothar the Steadfast leans on a tight mana curve where early stumbles cost real momentum, so Sunpetal Grove's ability to enter untapped from turn two onward makes it a near-automatic inclusion.

04
Frodo, Adventurous HobbitSam, Loyal Attendant

Frodo, Adventurous Hobbit // Sam, Loyal Attendant

77.9% of decks · synergy 0.35

Frodo, Adventurous Hobbit // Sam, Loyal Attendant wants both colors present and accounted for as fast as possible to protect and pump Frodo, and Sunpetal Grove is one of the easiest untapped duals in the format for a deck that's almost always landing a Forest or Plains in the first two turns.

05
Tidus, Yuna's Guardian

Tidus, Yuna's Guardian

79.3% of decks · synergy 0.35

Tidus, Yuna's Guardian runs a tempo-forward game where tapped lands compound into lost attacks and missed triggers, making Sunpetal Grove's clean untap condition a meaningful structural edge over worse duals.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Sunpetal Grove is a staple in Commander, where the format's slower pace means you'll nearly always have a Forest or Plains in play by the time you cast it — and untapped duals at this price point are hard to pass up in Selesnya, Bant, or any three-color shell touching both colors. In Modern and Pioneer, it sees play in creature-heavy green-white strategies where the conditional untap is easy to satisfy but the competition from shocklands and fetchlands is stiff enough that it typically settles into budget builds or as copies five and six of a dual effect. Legacy and Vintage have access to better options and rarely reach for Sunpetal Grove. Pauper and Standard can't run it, but that doesn't matter much — the card's home is clearly the 100-card singleton format where reliable, affordable fixing is always welcome.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available at the moment, so check Scryfall or your preferred retailer for the current market rate. Sunpetal Grove has been reprinted several times across multiple sets, which historically keeps it accessible — it's rarely the kind of card that breaks a budget.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.