Sundown Pass
Land
This land enters tapped unless you control two or more other lands.: Add
or
.
- CMC
- 0
- Mana cost
- Color identity
- RW
- Rarity
- rare
- Set
- Doctor Who
- Price
- —
- EDHREC rank
- #296
Sundown Pass enters untapped whenever you control two or more other lands, making it a dual that behaves like a basic in any deck that isn't stumbling on lands — no life payment, no hoops. The Tenth Doctor // Rose Tyler decks run it at nearly 78% inclusion because consistent, painless red-white mana on turn three or later is exactly what multicolor value engines need.
Best Commanders
Commanders with the highest synergy


The Tenth Doctor // Rose Tyler
The Tenth Doctor // Rose Tyler demands red and white mana reliably across a long game, and Sundown Pass delivers both without taxing your life total — critical when you're fueling adventure triggers and legendary synergies over multiple turns.

Lorehold, the Historian
Lorehold, the Historian wants every land to pull its weight without setbacks, and Sundown Pass fits that bill as a painless red-white dual that comes in untapped the moment the deck hits its stride past the early turns.

Mog, Moogle Warrior
Mog, Moogle Warrior needs reliable access to both red and white without the drain of shock lands, and Sundown Pass slots in as clean fixing that doesn't punish an already combat-focused game plan.

Neriv, Heart of the Storm
Neriv, Heart of the Storm operates in a Jeskai or Mardu shell where hitting the right colors early matters, and Sundown Pass provides untapped red-white mana without a life payment that would otherwise compound combat damage.


Baeloth Barrityl, Entertainer // Noble Heritage
Baeloth Barrityl, Entertainer // Noble Heritage pairs red and white color requirements with a strategy that wants to survive long enough to profit from opponents fighting each other, and Sundown Pass keeps the mana clean and the life total intact.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Sundown Pass is a straightforward include in any red-white or multicolor deck that can reliably hit two lands before it matters — which is nearly every 99-card deck not built around land-light storm lines. In competitive constructed formats like Modern and Pioneer, it sits in the second tier of dual lands behind fetch-shock combinations, but it earns slots in aggressive red-white strategies where life total is a resource and shockland damage adds up. Legacy and Vintage have access to duals that make Sundown Pass redundant for any serious list. Standard players running Boros or three-color white-red strategies treat it as a staple dual until rotation pressure changes the available pool.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Sundown Pass isn't available in the current context, so check Scryfall or your preferred retailer for the live number. As a rare dual land with broad Commander and constructed applicability, it typically sits in a range where picking up a copy for a Boros or multicolor deck is a no-brainer value decision.
Explore
Sources
Mentioned
- The Tenth Doctor // Rose Tyler
- Lorehold, the Historian
- Mog, Moogle Warrior
- Neriv, Heart of the Storm
- Baeloth Barrityl, Entertainer // Noble Heritage
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.