Sun's Bounty

Instant

You gain 4 life.
Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
common
Set
Coldsnap
Price
$0.17
EDHREC rank
#28189
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Sun's Bounty card art
Sun's Bounty gains you 4 life and puts a +1/+1 counter on a creature you control for two mana — a two-for-one that pulls double duty in life-matters and counter-based strategies. It's a bulk common for a reason, but in the right shell it punches above its price tag.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Sun's Bounty is legal in Commander, Legacy, Modern, Vintage, Pauper, and Oathbreaker — but the only formats where it realistically sees play are Commander and Pauper. In Commander, it slots into life-gain payoff decks where every point of life gained triggers an effect, and the counter stapled on top means it does two jobs at once. In Pauper, the common restriction makes Sun's Bounty a candidate for white life-gain aggro shells that want cheap, redundant triggers. Legacy, Modern, and Vintage ignore it entirely — the effect is too slow and too small to matter in those environments.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.17 bulk tier

At $0.17, Sun's Bounty sits firmly in bulk territory — it's a card you pick up as a throw-in, not one you track down. Bulk commons don't appreciate, so treat it as a free inclusion if you already own it, not a pickup worth hunting.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.