Summon: Knights of Round

Enchantment Creature — Saga Knight

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible

CMC
8
Mana cost
{6}{W}{W}
Color identity
W
Rarity
mythic
Set
Final Fantasy Promos
Price
EDHREC rank
#2565
Buy on TCGplayer
Summon: Knights of Round card art
Summon: Knights of Round puts a massive, game-ending threat on the board at a cost that demands serious mana investment — the payoff is real, but you need the engine to support it. Commanders like Dion, Bahamut's Dominant and Barbara Wright exist precisely to make that cost manageable, and in those shells this card earns its slot every time.

Best Commanders

Commanders with the highest synergy

01

Dion, Bahamut's Dominant

74.9% of decks · synergy 0.73

Dion, Bahamut's Dominant is built to cheat or reduce the cost of exactly this kind of oversized Summon, making Summon: Knights of Round a natural centerpiece of the gameplan rather than a late-game luxury.

02
Yuna, Hope of Spira

Yuna, Hope of Spira

76.7% of decks · synergy 0.72

Yuna, Hope of Spira's ability to recur and reuse Summon spells means Summon: Knights of Round can hit the table more than once, turning a single threat into a recurring source of pressure.

04

Terra, Magical Adept

58.1% of decks · synergy 0.54

Terra, Magical Adept's spellslinger framework values high-impact spells, and Summon: Knights of Round fills the role of the deck's top-end finisher that justifies all the acceleration underneath it.

05
Sigurd, Jarl of Ravensthorpe

Sigurd, Jarl of Ravensthorpe

46.7% of decks · synergy 0.46

Sigurd, Jarl of Ravensthorpe benefits from assembling legendary threats and milestone effects, and Summon: Knights of Round serves as a high-drama closer that fits the deck's power-level ambitions.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Summon: Knights of Round is legal across Commander, Legacy, Modern, Pioneer, Standard, Vintage, and Oathbreaker, but Commander is unambiguously where it belongs — the 100-card singleton format gives you the support pieces to make the mana cost realistic and the longer game to actually deploy it. In competitive 60-card formats like Modern or Legacy, the cost-to-impact ratio doesn't compete with what those formats can do at the same mana investment, and you'd rarely see it outside a dedicated themed build. Standard and Pioneer legality is notable mostly as a curiosity; the card functions best in a shell purpose-built around it, and Commander is the format that builds those shells most naturally.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Summon: Knights of Round isn't currently available, so check Scryfall or TCGPlayer for the most accurate current figures before buying or trading. Given its narrow home in dedicated Summon-matters Commander builds, price tends to track closely with the popularity of those specific commanders rather than broad demand.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.