Summon: Fenrir
Enchantment Creature — Saga Wolf
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
- CMC
- 3
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Final Fantasy
- Price
- $2.28
- EDHREC rank
- #2378
Summon: Fenrir lands a large, threatening creature for a cost that rewards the specific style of play Garnet, Princess of Alexandria demands — it's not a generic beater, it's a payoff card for the Summon-spell archetype. Run it in the right shell and it overperforms; outside that shell, the cost structure makes it hard to justify.
Best Commanders
Commanders with the highest synergy

Garnet, Princess of Alexandria
Garnet, Princess of Alexandria is the premier home for Summon: Fenrir — Garnet's ability to recur and discount Summon spells means Fenrir hits the table faster and more reliably than in any other shell, making it a near-automatic inclusion at a 94% rate.

Yuna, Hope of Spira
Yuna, Hope of Spira's Aeon-tribal and Summon-matters synergies make Summon: Fenrir a natural fit, as Yuna rewards stacking powerful Summon spells and can chain them together for repeated board impact.

Sigurd, Jarl of Ravensthorpe
Sigurd, Jarl of Ravensthorpe benefits from the raw power and legendary-adjacent creature density that Summon: Fenrir provides, slotting into his aggressive tempo gameplan where a large threat that costs appropriate resources advances the board state quickly.
Terra, Magical Adept
Terra, Magical Adept leans on spell-slinging and payoffs for casting powerful magic, and Summon: Fenrir qualifies as exactly the kind of splashy spell-as-creature effect her engine rewards.

Narci, Fable Singer
Narci, Fable Singer cares about sagas and legendary permanents entering the battlefield, and Summon: Fenrir feeds that density while functioning as a standalone threat that triggers Narci's accumulating value engine.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Summon: Fenrir is legal across every major constructed format but its competitive ceiling outside Commander is low — the card is built around a creature-type and spell subtype that only matter when a commander like Garnet, Princess of Alexandria is scaffolding the whole strategy around it. In Standard, Pioneer, and Modern, Summon: Fenrir is a corner-case roleplayer at best, offering a large body at a cost that generalist decks won't pay when better rate creatures exist. Commander is unambiguously where Summon: Fenrir belongs — the singleton format rewards niche payoffs, and the Summon-spell archetype has a dedicated enough following to make it a staple in the right builds. Oathbreaker is a reasonable secondary home if the planeswalker and signature spell align with the Summon theme.
Key Combos
Combo lines featuring this card
Price Context
Current price
$2.28 cheap tier
At $2.28, Summon: Fenrir sits in the cheap tier — accessible enough that there's no reason to proxy it if you're building the archetype. Its price is anchored to a narrow demand base centered on Garnet, Princess of Alexandria decks, so don't expect wide price swings unless a new Summon-matters commander pushes the subtype into broader play.
Explore
Sources
Mentioned
- Garnet, Princess of Alexandria
- Yuna, Hope of Spira
- Sigurd, Jarl of Ravensthorpe
- Terra, Magical Adept
- Narci, Fable Singer
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.