Summon: Fenrir

Enchantment Creature — Saga Wolf

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
uncommon
Set
Final Fantasy
Price
$2.28
EDHREC rank
#2378
Buy on TCGplayer
Summon: Fenrir card art
Summon: Fenrir lands a large, threatening creature for a cost that rewards the specific style of play Garnet, Princess of Alexandria demands — it's not a generic beater, it's a payoff card for the Summon-spell archetype. Run it in the right shell and it overperforms; outside that shell, the cost structure makes it hard to justify.

Best Commanders

Commanders with the highest synergy

01
Garnet, Princess of Alexandria

Garnet, Princess of Alexandria

93.8% of decks · synergy 0.88

Garnet, Princess of Alexandria is the premier home for Summon: Fenrir — Garnet's ability to recur and discount Summon spells means Fenrir hits the table faster and more reliably than in any other shell, making it a near-automatic inclusion at a 94% rate.

02
Yuna, Hope of Spira

Yuna, Hope of Spira

81.9% of decks · synergy 0.76

Yuna, Hope of Spira's Aeon-tribal and Summon-matters synergies make Summon: Fenrir a natural fit, as Yuna rewards stacking powerful Summon spells and can chain them together for repeated board impact.

03
Sigurd, Jarl of Ravensthorpe

Sigurd, Jarl of Ravensthorpe

73.4% of decks · synergy 0.72

Sigurd, Jarl of Ravensthorpe benefits from the raw power and legendary-adjacent creature density that Summon: Fenrir provides, slotting into his aggressive tempo gameplan where a large threat that costs appropriate resources advances the board state quickly.

04

Terra, Magical Adept

64.1% of decks · synergy 0.59

Terra, Magical Adept leans on spell-slinging and payoffs for casting powerful magic, and Summon: Fenrir qualifies as exactly the kind of splashy spell-as-creature effect her engine rewards.

05
Narci, Fable Singer

Narci, Fable Singer

62.5% of decks · synergy 0.59

Narci, Fable Singer cares about sagas and legendary permanents entering the battlefield, and Summon: Fenrir feeds that density while functioning as a standalone threat that triggers Narci's accumulating value engine.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Summon: Fenrir is legal across every major constructed format but its competitive ceiling outside Commander is low — the card is built around a creature-type and spell subtype that only matter when a commander like Garnet, Princess of Alexandria is scaffolding the whole strategy around it. In Standard, Pioneer, and Modern, Summon: Fenrir is a corner-case roleplayer at best, offering a large body at a cost that generalist decks won't pay when better rate creatures exist. Commander is unambiguously where Summon: Fenrir belongs — the singleton format rewards niche payoffs, and the Summon-spell archetype has a dedicated enough following to make it a staple in the right builds. Oathbreaker is a reasonable secondary home if the planeswalker and signature spell align with the Summon theme.

Key Combos

Combo lines featuring this card

Price Context

Current price

$2.28 cheap tier

At $2.28, Summon: Fenrir sits in the cheap tier — accessible enough that there's no reason to proxy it if you're building the archetype. Its price is anchored to a narrow demand base centered on Garnet, Princess of Alexandria decks, so don't expect wide price swings unless a new Summon-matters commander pushes the subtype into broader play.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.