Strength-Testing Hammer
Artifact — Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip
- CMC
- 1
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- Unfinity
- Price
- —
- EDHREC rank
- #5144
Strength-Testing Hammer puts a free dice roll on every attacking creature and cashes those rolls into counters or card advantage — the on-board value accrues fast. The cost is deckbuilding commitment: you need a commander like Wyll, Blade of Frontiers // Sword Coast Sailor who actually does something with those dice results, or the Hammer is just a slow enchantment.
Best Commanders
Commanders with the highest synergy


Wyll, Blade of Frontiers // Sword Coast Sailor
Wyll, Blade of Frontiers // Sword Coast Sailor triggers on every die roll, so Strength-Testing Hammer turning each attack step into a dice-rolling event compounds his +1/+1 counter generation and card advantage at a rate few artifacts can match — this is the deck where the Hammer is an auto-include.

The Most Dangerous Gamer
The Most Dangerous Gamer cares about rolling high, and Strength-Testing Hammer puts dice rolls on every attacking creature, dramatically increasing the frequency of high-value results that trigger his hunt mechanic.
Slicer, Hired Muscle
Slicer, Hired Muscle attacks every turn as a matter of course, so Strength-Testing Hammer slots in as a repeatable dice engine that generates counters or value without any extra investment — the aggro-facing gameplan and the Hammer's combat trigger line up cleanly.

Mr. House, President and CEO
Mr. House, President and CEO converts dice rolls directly into Servo tokens, and Strength-Testing Hammer attaches a free roll to every attacking creature, turning a wide board into a Servo factory each combat.

Alexios, Deimos of Kosmos
Alexios, Deimos of Kosmos scales on +1/+1 counters, and Strength-Testing Hammer's dice rolls are a consistent source of them — lower synergy than the dedicated dice commanders, but still a reliable counter engine in his 99.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Strength-Testing Hammer is a Commander card through and through — the dice-rolling payoff structure is slow and cumulative, which fits a 100-card singleton format with longer games and dedicated commanders that double-dip on every roll. In Vintage and Legacy it's legal but irrelevant; those formats end before the Hammer generates meaningful value, and neither has the commander-centric synergy density that makes it tick. Oathbreaker is a workable home if your planeswalker cares about dice or counters, but the card pool is narrower and the games shorter, so it lands as a fringe inclusion there rather than a staple.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Strength-Testing Hammer isn't currently available in the system, so check Scryfall or TCGPlayer for the live figure. Given its narrow niche in dice-rolling Commander builds, it tends to be an affordable pickup — demand is real but concentrated.
Explore
Sources
Mentioned
- Wyll, Blade of Frontiers // Sword Coast Sailor
- The Most Dangerous Gamer
- Slicer, Hired Muscle
- Mr. House, President and CEO
- Alexios, Deimos of Kosmos
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.