Strength-Testing Hammer

Artifact — Equipment

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip {3}

CMC
1
Mana cost
{1}
Color identity
C
Rarity
uncommon
Set
Unfinity
Price
EDHREC rank
#5144
Buy on TCGplayer
Strength-Testing Hammer card art
Strength-Testing Hammer puts a free dice roll on every attacking creature and cashes those rolls into counters or card advantage — the on-board value accrues fast. The cost is deckbuilding commitment: you need a commander like Wyll, Blade of Frontiers // Sword Coast Sailor who actually does something with those dice results, or the Hammer is just a slow enchantment.

Best Commanders

Commanders with the highest synergy

01
Wyll, Blade of FrontiersSword Coast Sailor

Wyll, Blade of Frontiers // Sword Coast Sailor

63.1% of decks · synergy 0.62

Wyll, Blade of Frontiers // Sword Coast Sailor triggers on every die roll, so Strength-Testing Hammer turning each attack step into a dice-rolling event compounds his +1/+1 counter generation and card advantage at a rate few artifacts can match — this is the deck where the Hammer is an auto-include.

02
The Most Dangerous Gamer

The Most Dangerous Gamer

53.1% of decks · synergy 0.53

The Most Dangerous Gamer cares about rolling high, and Strength-Testing Hammer puts dice rolls on every attacking creature, dramatically increasing the frequency of high-value results that trigger his hunt mechanic.

03

Slicer, Hired Muscle

46.7% of decks · synergy 0.45

Slicer, Hired Muscle attacks every turn as a matter of course, so Strength-Testing Hammer slots in as a repeatable dice engine that generates counters or value without any extra investment — the aggro-facing gameplan and the Hammer's combat trigger line up cleanly.

05
Alexios, Deimos of Kosmos

Alexios, Deimos of Kosmos

16.3% of decks · synergy 0.15

Alexios, Deimos of Kosmos scales on +1/+1 counters, and Strength-Testing Hammer's dice rolls are a consistent source of them — lower synergy than the dedicated dice commanders, but still a reliable counter engine in his 99.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Strength-Testing Hammer is a Commander card through and through — the dice-rolling payoff structure is slow and cumulative, which fits a 100-card singleton format with longer games and dedicated commanders that double-dip on every roll. In Vintage and Legacy it's legal but irrelevant; those formats end before the Hammer generates meaningful value, and neither has the commander-centric synergy density that makes it tick. Oathbreaker is a workable home if your planeswalker cares about dice or counters, but the card pool is narrower and the games shorter, so it lands as a fringe inclusion there rather than a staple.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Strength-Testing Hammer isn't currently available in the system, so check Scryfall or TCGPlayer for the live figure. Given its narrow niche in dice-rolling Commander builds, it tends to be an affordable pickup — demand is real but concentrated.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.