Storm Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

CMC
1
Mana cost
{R}
Color identity
R
Rarity
common
Set
Arena Beginner Set
Price
EDHREC rank
#21409
Buy on TCGplayer
Storm Strike card art
Storm Strike gives a creature +1/+0 and first strike until end of turn for one red mana — cheap enough to be a live combat trick, but the effect is narrow enough that it rarely earns a slot over pump spells that leave a permanent mark. Run it in formats where instant-speed first strike wins a trade you couldn't otherwise win; in Commander, that bar is hard to clear.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Storm Strike is a niche combat trick competing against a crowded field of pump spells and protection instants, and one-shot stat boosts rarely justify a card slot in 100-card decks. Pauper is its best home — commons-only formats reward cheap, reliable combat manipulation, and a one-mana instant that trades up in a blocker war can swing races. In Modern and Pioneer the card is legal but functionally invisible; there are simply better options at the same cost. Legacy and Vintage don't care about it. The through-line across every format is the same: Storm Strike is a role-player at best, and only earns its spot when first strike is the specific keyword you need at instant speed for one mana.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't currently available for Storm Strike, so check Scryfall or TCGPlayer for a live number. Given its limited competitive demand, it almost certainly sits at bulk pricing — pick it up without hesitation if you have a specific use case.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.