Stolen Identity

Sorcery

Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

CMC
6
Mana cost
{4}{U}{U}
Color identity
U
Rarity
rare
Set
New Capenna Commander
Price
$0.34
EDHREC rank
#4589
Buy on TCGplayer
Stolen Identity card art
Stolen Identity puts a Cipher spell on a creature and starts churning out token copies of whatever you hit — the engine is real, but six mana to get there means you need a deck built around connecting reliably. Commanders like Hidetsugu and Kairi that already demand evasive attacks make the cost trivial; in a shell without that infrastructure, you're paying full price for a card that might never trigger a second time. Dualcaster Mage decks have no interest here, but any blue strategy living in the combat step should at least ask the question.

Best Commanders

Commanders with the highest synergy

01
Hidetsugu and Kairi

Hidetsugu and Kairi

51.8% of decks · synergy 0.50

Hidetsugu and Kairi is already swinging with a evasive legendary that demands an answer, so encoding Stolen Identity onto it means the first hit copies the most threatening permanent on board and every subsequent hit does it again for free.

02
Kamiz, Obscura Oculus

Kamiz, Obscura Oculus

34.5% of decks · synergy 0.34

Kamiz, Obscura Oculus makes one attacker unblockable each combat, which is exactly the guaranteed connection Stolen Identity needs — encode it once and you're copying the best creature in play every single turn.

03
Felix Five-Boots

Felix Five-Boots

25.4% of decks · synergy 0.25

Felix Five-Boots adds an extra combat trigger to creatures that deal combat damage, so a Stolen Identity cipher trigger on the right creature becomes two copies per turn instead of one, compounding the token advantage fast.

04
Anowon, the Ruin Thief

Anowon, the Ruin Thief

24.7% of decks · synergy 0.23

Anowon, the Ruin Thief pushes a rogue-heavy board to connect repeatedly for mill value, and Stolen Identity rides that same unblocked damage step to generate token copies of whatever the best creature on the table is.

05
Brudiclad, Telchor Engineer

Brudiclad, Telchor Engineer

21.6% of decks · synergy 0.21

Brudiclad, Telchor Engineer wants a flood of tokens to convert into a single devastating creature type, and Stolen Identity supplies that flood — each successful hit drops another copy of a game-ending threat for Brudiclad to weaponize.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Stolen Identity actually lives — the format's slower clock and multiplayer card advantage math make a repeating Cipher effect genuinely threatening, and the 100-card singleton environment means you'll always find a high-value permanent to copy. In competitive Legacy and Vintage, six mana for a card that requires combat damage is miles behind what those formats are doing by turn four, and it will never see a sleeve in either. Modern and Pioneer are the same story: the tempo loss is catastrophic against any proactive deck. Stolen Identity is a Commander card, full stop.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.34 bulk tier

At $0.34, Stolen Identity is bulk — you're picking this out of a dollar box or bundling it into a cheap order with no hesitation. Bulk rares with narrow homes don't typically move unless a commander gets a sudden spike in popularity, so don't expect the price to move, but also don't spend a second worrying about the cost of including it.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.