Steady Aim

Instant

Untap target creature. It gets +1/+4 and gains reach until end of turn.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
common
Set
War of the Spark
Price
$0.10
EDHREC rank
#21448
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Steady Aim card art
Steady Aim gives a creature reach and +1/+2 until end of turn at instant speed for a single green mana — cheap enough to leave up while doing other things. It's a fine combat trick in Limited, but too narrow for most Constructed formats where a single body rarely needs a one-shot buff.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Steady Aim is fringe at best — one-shot combat tricks that don't draw cards or generate lasting board presence rarely make the cut in a 100-card singleton format where every slot competes hard. Pauper is the format where Steady Aim has the most theoretical footing, since common-legal combat tricks see more play in lower-power environments where a single creature winning a trade matters. In Modern, Pioneer, Legacy, and Vintage, the card simply doesn't clear the bar — those formats demand effects that scale or generate card advantage, and Steady Aim does neither.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Steady Aim is pure bulk — the kind of card you pull from a common box rather than buy intentionally. There's no meaningful price floor to drop from here, and no niche demand that would push it upward.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.