Steady Aim
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- War of the Spark
- Price
- $0.10
- EDHREC rank
- #21448
Steady Aim gives a creature reach and +1/+2 until end of turn at instant speed for a single green mana — cheap enough to leave up while doing other things. It's a fine combat trick in Limited, but too narrow for most Constructed formats where a single body rarely needs a one-shot buff.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Steady Aim is fringe at best — one-shot combat tricks that don't draw cards or generate lasting board presence rarely make the cut in a 100-card singleton format where every slot competes hard. Pauper is the format where Steady Aim has the most theoretical footing, since common-legal combat tricks see more play in lower-power environments where a single creature winning a trade matters. In Modern, Pioneer, Legacy, and Vintage, the card simply doesn't clear the bar — those formats demand effects that scale or generate card advantage, and Steady Aim does neither.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.10 bulk tier
At $0.10, Steady Aim is pure bulk — the kind of card you pull from a common box rather than buy intentionally. There's no meaningful price floor to drop from here, and no niche demand that would push it upward.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.