Static Orb

Artifact

As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.

CMC
3
Mana cost
{3}
Color identity
C
Rarity
rare
Set
Tempest
Price
$10.99
EDHREC rank
#5640
Buy on TCGplayer
Static Orb card art
Static Orb locks most players to untapping only two permanents per turn while you engineer a way to exempt yourself — that asymmetry is the whole game. It's a three-mana artifact that demands an immediate answer or it wins the game for whoever controls it.

Best Commanders

Commanders with the highest synergy

01
Urza, Lord High Artificer

Urza, Lord High Artificer

35.3% of decks · synergy 0.32

Urza, Lord High Artificer taps Static Orb itself to add mana, neatly sidestepping the lockdown while opponents are stranded on two untaps per turn — it's one of the cleanest self-exemption lines in the format.

03

Jorn, God of Winter

14.6% of decks · synergy 0.14

Jorn, God of Winter untaps all snow permanents on attack, so Static Orb's restriction becomes one-sided the moment Jorn connects — opponents crawl while your entire board resets.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Static Orb earns its reputation — three opponents trying to rebuild through two untaps each is exponentially more punishing than one, and the multiplayer table rarely has the coordination to answer it cleanly. In Legacy and Vintage it's legal but rarely seen, outcompeted by faster lock pieces and a game speed where the controller can't always exploit the asymmetry before dying. Oathbreaker is the other home worth mentioning: lower starting life totals and a faster clock mean Static Orb's lockdown pressure lands harder. Anywhere it's legal, the question is always the same — can you break parity before your opponents find an artifact removal spell?

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Winter Orb does almost identical work at a lower price point — it restricts untapping lands rather than all permanents, which is slightly narrower but still back-breaking for mana-hungry opponents. Stoic Rebuttal and rule-of-law effects aren't direct replacements, but if the goal is slowing the table rather than locking it, Static Orb's effect is hard to approximate cheaply without accepting a meaningful step down in power.

Price Context

Current price

$10.99 mid tier

At $10.99, Static Orb sits in the mid tier — expensive enough to sting on a budget but fair for a card that can singlehandedly stall three opponents. It holds value well because no cheaper card fully replicates untapping any number of permanents as a self-enabled asymmetry engine.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.