Static Orb
Artifact
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
- CMC
- 3
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Tempest
- Price
- $10.99
- EDHREC rank
- #5640
Static Orb locks most players to untapping only two permanents per turn while you engineer a way to exempt yourself — that asymmetry is the whole game. It's a three-mana artifact that demands an immediate answer or it wins the game for whoever controls it.
Best Commanders
Commanders with the highest synergy

Urza, Lord High Artificer
Urza, Lord High Artificer taps Static Orb itself to add mana, neatly sidestepping the lockdown while opponents are stranded on two untaps per turn — it's one of the cleanest self-exemption lines in the format.

Meria, Scholar of Antiquity
Meria, Scholar of Antiquity can tap Static Orb for mana before the untap step matters, letting her artifact-heavy green-red builds run the lock without paying the same tax as opponents.
Jorn, God of Winter
Jorn, God of Winter untaps all snow permanents on attack, so Static Orb's restriction becomes one-sided the moment Jorn connects — opponents crawl while your entire board resets.

Grand Arbiter Augustin IV
Grand Arbiter Augustin IV stacks cost increases on top of Static Orb's untap restriction, compressing opponents' mana and actions simultaneously into a near-total soft lock.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Static Orb earns its reputation — three opponents trying to rebuild through two untaps each is exponentially more punishing than one, and the multiplayer table rarely has the coordination to answer it cleanly. In Legacy and Vintage it's legal but rarely seen, outcompeted by faster lock pieces and a game speed where the controller can't always exploit the asymmetry before dying. Oathbreaker is the other home worth mentioning: lower starting life totals and a faster clock mean Static Orb's lockdown pressure lands harder. Anywhere it's legal, the question is always the same — can you break parity before your opponents find an artifact removal spell?
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
Winter Orb does almost identical work at a lower price point — it restricts untapping lands rather than all permanents, which is slightly narrower but still back-breaking for mana-hungry opponents. Stoic Rebuttal and rule-of-law effects aren't direct replacements, but if the goal is slowing the table rather than locking it, Static Orb's effect is hard to approximate cheaply without accepting a meaningful step down in power.
Price Context
Current price
$10.99 mid tier
At $10.99, Static Orb sits in the mid tier — expensive enough to sting on a budget but fair for a card that can singlehandedly stall three opponents. It holds value well because no cheaper card fully replicates untapping any number of permanents as a self-enabled asymmetry engine.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.