Stall for Time

Instant

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.

CMC
3
Mana cost
{2}{W}
Color identity
UW
Rarity
common
Set
Dominaria United
Price
$0.15
EDHREC rank
#19338
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Stall for Time card art
Stall for Time taps three target creatures and draws a card — all at instant speed for three mana — which is a clean two-for-one that buys a combat step and replaces itself. It's not a permanent answer, but as a tempo play that replaces itself, it punches above its mana cost.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Stall for Time earns its slot in decks that need to survive until a combo or finisher comes online — tapping three blockers or attackers while drawing a card is exactly the kind of cheap interaction that keeps you alive through a threat-heavy table. In Pauper, the combination of cantrip and mass tap is genuinely efficient at common, and it fits tempo and control shells that want to extend the game. Modern and Pioneer have faster, more permanent interaction available, so Stall for Time mostly sits on the sidelines there — it doesn't answer threats, it delays them. Legacy and Vintage move too fast for a three-mana tap effect to matter.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Stall for Time is deep bulk — easy to pick up as a throw-in or cheap pickup for any list that wants it. Bulk commons rarely move on price, so there's nothing to time here; just buy it when you need it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.