Staff of the Wild Magus
Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
- CMC
- 3
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- Magic 2014
- Price
- $0.13
- EDHREC rank
- #17271
Staff of the Wild Magus gains you one life per green spell or Forest you play — a passive trickle that rarely moves the needle in Commander. Four mana for a do-nothing artifact that doesn't accelerate your board or protect your gameplan is a slot you can't afford.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Staff of the Wild Magus is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but sees essentially no competitive play in any of them. In Commander, where green already has access to the best ramp and lifegain staples in the format, the Staff's passive one-life-per-land-or-spell output is too slow to matter at a four-mana entry point. Formats like Legacy and Modern demand cards that win the game, not ones that gain three life over several turns. The only context where it's even worth a second look is a dedicated Aetherflux Reservoir storm shell in Commander that needs every lifegain trigger it can find.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.13 bulk tier
At $0.13, Staff of the Wild Magus is deep bulk — you're not losing money playing it, but you're not gaining much either. That price reflects accurate market demand: virtually no competitive home and plenty of supply keep it at the floor permanently.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.