Spoils of the Hunt

Instant

Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
common
Set
Adventures in the Forgotten Realms
Price
$0.04
EDHREC rank
#26426
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Spoils of the Hunt card art
Spoils of the Hunt is a fight spell that scales with the number of creatures you control — pump one of your creatures by +1/+1 for each creature you have, then send it into combat with a target. At instant speed and with zero mana cost beyond the creatures already on board, the ceiling is high enough in token-heavy green decks that it earns its slot as interaction and a potential finisher in one card.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Spoils of the Hunt slots cleanly into any green strategy that goes wide — token decks, elf tribal, and Populate builds all generate the board density that makes the fight effect lethal. Outside Commander, the card is legal across Legacy, Modern, Pioneer, Pauper, and Vintage, but fight spells compete in a crowded field in those formats and rarely make the cut over cheaper or more reliable options. Pauper is the most realistic non-Commander home, where go-wide green decks exist and every fraction of mana efficiency matters.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.04 bulk tier

At $0.04, Spoils of the Hunt sits firmly in bulk territory — this is a throw-it-in-the-cart card, not a budget consideration. The price won't move; bulk fight spells don't spike, but they also don't need to when the ask is four cents.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.