Spoils of the Hunt
Instant
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
- CMC
- 3
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Adventures in the Forgotten Realms
- Price
- $0.04
- EDHREC rank
- #26426
Spoils of the Hunt is a fight spell that scales with the number of creatures you control — pump one of your creatures by +1/+1 for each creature you have, then send it into combat with a target. At instant speed and with zero mana cost beyond the creatures already on board, the ceiling is high enough in token-heavy green decks that it earns its slot as interaction and a potential finisher in one card.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Spoils of the Hunt slots cleanly into any green strategy that goes wide — token decks, elf tribal, and Populate builds all generate the board density that makes the fight effect lethal. Outside Commander, the card is legal across Legacy, Modern, Pioneer, Pauper, and Vintage, but fight spells compete in a crowded field in those formats and rarely make the cut over cheaper or more reliable options. Pauper is the most realistic non-Commander home, where go-wide green decks exist and every fraction of mana efficiency matters.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.04 bulk tier
At $0.04, Spoils of the Hunt sits firmly in bulk territory — this is a throw-it-in-the-cart card, not a budget consideration. The price won't move; bulk fight spells don't spike, but they also don't need to when the ask is four cents.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.