Spire Patrol

Creature — Human Soldier

Flying
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

CMC
4
Mana cost
{2}{W}{U}
Color identity
UW
Rarity
uncommon
Set
Aether Revolt
Price
$0.10
EDHREC rank
#27328
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Spire Patrol card art
Spire Patrol enters, taps a creature, and keeps it tapped until Spire Patrol leaves — a tempo play stapled to a 3/2 flying body for four mana. The rate is too slow for competitive formats and too replaceable in Commander to earn a slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Spire Patrol is a fringe include — the detain effect can shut off a problematic creature for a full turn cycle, but a four-mana 3/2 needs to do more than that to justify a slot in a 99-card deck. In Modern and Legacy, it never sees play; the format speed makes a four-drop with a one-time tap effect unplayable outside of curated flicker shells. Pioneer is similarly cold on Spire Patrol — there are cleaner tempo options at this cost. Oathbreaker is the one fringe case where detain on a flying body can matter more, especially in Azorius shells trying to protect a planeswalker, but it still sits near the bottom of the options list.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Spire Patrol is deep bulk — you're paying for cardboard, not card power. That price reflects the demand ceiling accurately and is unlikely to move without a dedicated flicker-detain archetype emerging somewhere it currently doesn't exist.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.