Spikefield Hazard // Spikefield Cave

Instant // Land

Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.

CMC
1
Mana cost
{R}
Color identity
R
Rarity
uncommon
Set
Zendikar Rising
Price
$0.36
EDHREC rank
#2847
Buy on TCGplayer
Spikefield Hazard // Spikefield Cave card art
Spikefield Hazard // Spikefield Cave deals 1 damage to a creature or planeswalker at instant speed — relevant in any deck that cares about exact damage values — and when you don't need removal, it enters untapped as a land. The cost of running it is essentially zero: you're trading a basic Mountain slot for a card that occasionally kills a mana dork or triggers a damage-matters commander like Taii Wakeen, Perfect Shot.

Best Commanders

Commanders with the highest synergy

01
Taii Wakeen, Perfect Shot

Taii Wakeen, Perfect Shot

52.1% of decks · synergy 0.51

Taii Wakeen, Perfect Shot cares about dealing exactly 1 damage, and Spikefield Hazard // Spikefield Cave is a one-mana instant that does exactly that — triggering Taii's draw-and-buff engine while clearing a utility creature or planeswalker.

02
Ghyrson Starn, Kelermorph

Ghyrson Starn, Kelermorph

48.8% of decks · synergy 0.45

Ghyrson Starn, Kelermorph adds 2 damage whenever a source deals exactly 1, turning Spikefield Hazard // Spikefield Cave into a three-damage removal spell that also replaces itself as a land when drawn late.

03

Ojer Axonil, Deepest Might

40.3% of decks · synergy 0.36

Ojer Axonil, Deepest Might replaces any red source dealing less than its power with damage equal to its power, so Spikefield Hazard // Spikefield Cave stops costing just 1 damage and starts threatening a significant chunk of life total for a single mana.

05
Tor Wauki the Younger

Tor Wauki the Younger

26.2% of decks · synergy 0.24

Tor Wauki the Younger adds 2 damage whenever you cast an instant or sorcery that deals damage, so Spikefield Hazard // Spikefield Cave becomes a three-damage removal spell for one mana with the land fallback keeping the floor high.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Spikefield Hazard // Spikefield Cave earns its slot purely on the land-spell flexibility — 99-card decks can't afford dead draws, and a dual-faced card that enters untapped is never a dead draw. In Modern and Pioneer, it sees play in aggressive red strategies and burn shells where the difference between running 20 lands and a flex spell matters, and the instant-speed 1-damage clears small blockers or closes out a planeswalker. Legacy and Vintage have enough competition from more powerful lands that Spikefield Hazard // Spikefield Cave rarely makes the cut outside of budget or casual builds, but it's legal if you want it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.36 bulk tier

At $0.36, Spikefield Hazard // Spikefield Cave is firmly bulk, and the price reflects its narrow damage ceiling rather than its utility as a land. It's not going to appreciate, but at that price you're buying a functional MDFC land for less than a basic in some products — just pick up copies whenever you need them.

Explore

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.