Spike Tiller

Creature — Spike

This creature enters with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from this creature: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

CMC
5
Mana cost
{3}{G}{G}
Color identity
G
Rarity
rare
Set
Time Spiral
Price
$0.29
EDHREC rank
#26994
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Spike Tiller card art
Spike Tiller turns any land into a 2/2 creature — permanently — by moving a +1/+1 counter off itself onto that land, and it enters with two counters to spend. The six-mana price tag is steep, but in decks that replenish counters or abuse land animation, the effect is genuinely backbreaking.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Spike Tiller actually lives. Proliferate commanders like Atraxa, Praetors' Voice keep it stocked with counters indefinitely, and Simic-based land-matters builds treat the animate-a-land effect as a repeatable threat engine. In Legacy and Vintage it's legal but purely unplayable — six mana for a fragile 2/2 factory doesn't compete with what those formats are doing on turns two and three. Modern has the same problem; the rate is far too slow for any serious shell. Oathbreaker is a reasonable home if the planeswalker and signature spell support a counters theme, but Spike Tiller is really a Commander card through and through.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.29 bulk tier

At $0.29, Spike Tiller is deep bulk — you're picking this out of a commons-and-uncommons bin, not hunting it down. The price is unlikely to move unless a high-profile Commander precon puts land-animation or Spikes back on the map.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.