Spike Hatcher

Creature — Spike

This creature enters with six +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from this creature: Regenerate this creature.

CMC
7
Mana cost
{6}{G}
Color identity
G
Rarity
rare
Set
Exodus
Price
$0.43
EDHREC rank
#28074
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Spike Hatcher card art
Spike Hatcher enters with three +1/+1 counters distributed among creatures you control, then lets you cash counters in for mana — a six-mana creature that immediately fuels itself and everything else on the board. The cost is steep enough that it belongs only in decks that either cheat it into play or have a dedicated +1/+1 counter engine to justify the investment.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is the only format where Spike Hatcher has a real home, specifically in Simic or Abzan +1/+1 counter shells that can exploit its counter redistribution and mana generation repeatedly. Legacy and Vintage both allow it, but a six-mana creature with no immediate board protection is too slow and too fragile to see meaningful play in either. Oathbreaker shares Commander's singleton structure but the compressed game length makes the six-mana entry point even harder to justify unless the oathbreaker directly enables a counter strategy.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.43 bulk tier

At $0.43, Spike Hatcher is deep bulk — no financial risk to pick up a copy if the deck calls for it. Demand is narrow enough that the price is unlikely to move without a reprint or a sudden breakout combo discovery, so treat it as a pure gameplay inclusion rather than anything with upside.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.