Spawning Pool
Land
This land enters tapped.: Add
.
: This land becomes a 1/1 black Skeleton creature with "
: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
- CMC
- 0
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Urza's Legacy
- Price
- $0.42
- EDHREC rank
- #13770
Spawning Pool gives you a 1/1 Skeleton creature land that regenerates itself for one black mana — meaningful in token and attrition strategies, negligible elsewhere. It's a role-player, not a staple: run it when your deck wants both a land and a recurring body on the same card, skip it everywhere else.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Spawning Pool occupies the narrow but real niche of creature-lands in black — there aren't many, and decks running Zombie or Skeleton synergies value having a land that doubles as a body through a long game. In Legacy and Vintage it's essentially unplayed, outclassed by faster mana and more impactful manlands, but it's technically legal if you ever need a black creature-land in a fringe build. Modern has better options at the same converted mana cost. Spawning Pool is a Commander card through and through — its value scales with game length and synergy density, both of which Commander provides in abundance.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.42 bulk tier
At $0.42, Spawning Pool is deep bulk — you're paying for a functional card, not a scarce one. It holds that floor comfortably; demand is narrow enough that it won't spike, but it's cheap enough that there's no reason to hesitate if your deck wants it.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.