Spawnbinder Mage

Creature — Human Wizard Ally

Cohort — {T}, Tap an untapped Ally you control: Tap target creature.

CMC
4
Mana cost
{3}{W}
Color identity
W
Rarity
common
Set
Oath of the Gatewatch
Price
$0.08
EDHREC rank
#27046
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Spawnbinder Mage card art
Spawnbinder Mage taps up to two target creatures your opponents control — relevant, repeatable disruption stapled to a 2/2 body for four mana. The cost is too steep for anything outside token-heavy tap strategies, where the activated ability pays for itself in combat math.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Spawnbinder Mage is legal across Commander, Legacy, Modern, Pioneer, Vintage, Pauper, and Oathbreaker, but it earns a slot in almost none of them. In Commander it has the most plausible home — tap-matters and token go-wide decks can abuse the ability repeatedly with untap effects — but four mana for a 2/2 with a paid tap effect is asking a lot when better options exist at the same price point. In Pauper, where commons compete fiercely for creature slots, Spawnbinder Mage is too slow and too conditional to see meaningful play. Constructed formats like Modern and Pioneer simply ignore it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.08 bulk tier

At $0.08, Spawnbinder Mage is deep bulk — it costs less than the sleeve you'd put it in. There's no pressure to acquire it and no reason to expect the price to mean anything beyond 'this card doesn't move collections.'

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.