Sower of Chaos
Creature — Devil
: Target creature can't block this turn.
- CMC
- 4
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Foundations
- Price
- $0.11
- EDHREC rank
- #19720
Sower of Chaos forces all creatures to attack each combat if able — a single card that dismantles pillow-fort strategies, pressures life totals around the table, and turns your opponents' boards against each other. The cost is real: your own creatures attack into bad blocks too, so this card rewards aggressive decks that want the chaos and punishes anyone who needs to hold back.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Sower of Chaos is at its best and most disruptive — three or more opponents means forced attacks create cascading combat math, and the enchantment sticks around to generate chaos every single turn. In 1v1 formats like Legacy, Modern, or Pioneer it loses most of its appeal: forcing one opponent's creatures to attack is symmetrical and often just hands them a free swing, making it worse than almost any dedicated aggressive threat at similar mana costs. Pauper is where it might find a niche fringe case as a budget chaos piece, but even there the lack of evasion or immediate board impact makes it a hard sell over creatures that actually close games.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.11 bulk tier
At $0.11, Sower of Chaos is deep bulk — the kind of card you pull from a common box without thinking twice. Bulk enchantments with narrow appeal don't hold value, so this price is stable in the sense that it simply doesn't move.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.