Sound the Call

Sorcery

Create a 1/1 green Wolf creature token. It has "This token gets +1/+1 for each card named Sound the Call in each graveyard."

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
common
Set
Coldsnap
Price
$0.12
EDHREC rank
#30776
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Sound the Call card art
Sound the Call puts a creature token on the battlefield and grows the next one — a two-for-one stapled to a snowball effect for three mana at sorcery speed. It's a solid role-player in token and populate strategies, not a staple, but it earns its slot when your commander rewards token count.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Sound the Call is a role-player for token-doubler and populate shells — three mana for a token is below rate on its own, but the cumulative +1/+1 counter clause turns repeated casts across a long game into increasingly relevant threats. In Pauper, it fits Wolf tribal and green go-wide strategies that can recur or flash it back with enough consistency to activate the counter clause multiple times in the same game. Modern and Legacy have better options at every point on the curve, and Sound the Call sees essentially no competitive play in either format. It's legal in both but irrelevant to them.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.12 bulk tier

At $0.12, Sound the Call is deep bulk — pick it up out of a common box and don't think twice about the price. It won't appreciate, but for a card that asks nothing financially of a token deck, that's exactly where it belongs.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.