Souls of the Lost

Creature — Spirit

As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.

CMC
2
Mana cost
{1}{B}
Color identity
B
Rarity
rare
Set
The Lost Caverns of Ixalan
Price
$0.46
EDHREC rank
#9323
Buy on TCGplayer
Souls of the Lost card art
Souls of the Lost enters as a creature whose power and toughness each equal the number of cards in all graveyards — in a deck that fills graves fast, that's a 10/10 or larger for three mana before combat. The Ancient One is the natural home, but any graveyard strategy that wants a massive body cheap should be running it.

Best Commanders

Commanders with the highest synergy

01
The Ancient One

The Ancient One

29.1% of decks · synergy 0.29

The Ancient One mills aggressively and rewards graveyard count, so Souls of the Lost arrives as a genuinely enormous threat by the time you need it — often a 15/15 or more in the mid-game. It's the single most popular include in The Ancient One lists for good reason: same axis, same payoff, zero redundancy cost.

02
Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

27.1% of decks · synergy 0.26

Jarad, Golgari Lich Lord wants the single biggest creature on the battlefield to fling at opponents' life totals, and Souls of the Lost scales with every card in every graveyard at the table — not just yours. That makes it one of the most threatening sacrifice targets Jarad can find for a three-mana investment.

03
Coram, the Undertaker

Coram, the Undertaker

15.5% of decks · synergy 0.15

Coram, the Undertaker cares about the top card of each library and punishes opponents for filling their graveyards, so Souls of the Lost doubles as both a combat threat and a pressure piece that rewards the mill your opponents reluctantly enable. The synergy is straightforward: more graveyards, bigger attacker, more damage.

04
Old Stickfingers

Old Stickfingers

12.7% of decks · synergy 0.12

Old Stickfingers mills creatures directly into your graveyard on cast, so Souls of the Lost hits the battlefield into an already-loaded bin. The commander does the setup; Souls arrives as an immediate payoff.

05
Zoyowa Lava-Tongue

Zoyowa Lava-Tongue

10.6% of decks · synergy 0.10

Zoyowa Lava-Tongue forces opponents to discard and mills, piling cards into graveyards from multiple angles — exactly the conditions that make Souls of the Lost as large as possible. It's a clean fit: the commander fills the resource Souls needs, and Souls converts that resource into combat damage.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Souls of the Lost is a Commander card — its power scales with a full table's worth of graveyards, and four-player games generate the critical mass that makes it reliably huge. In 1v1 formats like Modern, Pioneer, and Legacy it's just a creature whose size depends on both players' graveyards, which is manageable and often mediocre outside of dedicated mill or dredge shells. Standard legality gives it a home in graveyard-heavy builds, but the lack of a multiplayer table keeps the ceiling low. Pauper is the one format where it simply can't show up. Stick to Commander unless you're building specifically around a two-player graveyard engine.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.46 bulk tier

At $0.46, Souls of the Lost is firmly bulk, and that price reflects its narrow playability outside Commander rather than a discount on a hidden gem. It holds its value exactly as expected for a build-around piece: irreplaceable in the decks that want it, unplayable in those that don't.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.