Snare the Skies

Instant

Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

CMC
1
Mana cost
{G}
Color identity
G
Rarity
common
Set
Avacyn Restored
Price
$0.05
EDHREC rank
#29473
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Snare the Skies card art
Snare the Skies gives a creature +1/+2 and reach until end of turn at instant speed for one green mana — cheap enough to leave up without commitment. It's a narrow combat trick with no lasting board presence, and that ceiling keeps it out of most serious lists.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Snare the Skies is a fringe inclusion — it fits only in decks that win through a single pumped creature and need reach as a specific meta call against flying commanders. In Pauper, where combat tricks at common are more competitive and games hinge on one-for-one exchanges, it sees occasional sideboard use in green aggro as a cheap answer to evasive creatures. Legacy and Vintage have no interest — the power bar is too high for a +1/+2 reach cantrip-less trick. Oathbreaker mirrors the Commander read: playable in a narrow pump-focused build, irrelevant elsewhere.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.05 bulk tier

Snare the Skies sits at $0.05, firmly bulk. At that price the financial risk is zero, but bulk commons rarely appreciate unless a new mechanic or commander pushes their specific text into relevance.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.