Smash

Instant

Destroy target artifact.
Draw a card.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
common
Set
Tenth Edition
Price
$0.10
EDHREC rank
#18204
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Smash card art
Smash destroys an artifact and replaces itself with a card draw, all for three mana at instant speed. It's a fine role-player in red decks that need artifact removal and can't afford to trade card-for-card, but it rarely earns a slot over cheaper or more flexible options.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Smash sits in the middle of the pack for red artifact removal — it replaces itself, which matters when you're playing one card against three opponents, but three mana at sorcery speed is a real cost when Abrade and By Force exist. In Pauper, the commons pool makes Smash more competitive, and the cantrip effect is genuinely valuable when card parity is tight. Legacy and Vintage have so many efficient answers that Smash never sees serious play. It's legal in Oathbreaker, where the same Commander calculus applies — playable, not optimal.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Smash is deep bulk — you're paying for cardboard and postage, not the card itself. Price stability is essentially guaranteed since there's no competitive demand to move it, so grabbing a copy costs nothing but don't expect it to appreciate.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.