Slingbow Trap

Instant — Trap

If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.
Destroy target attacking creature with flying.

CMC
4
Mana cost
{3}{G}
Color identity
G
Rarity
uncommon
Set
Worldwake
Price
$0.04
EDHREC rank
#28594
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Slingbow Trap card art
Slingbow Trap deals 2 damage to a creature or player for one mana at instant speed — and if an opponent cast a spell with flying this turn, it costs zero. Conditional free removal exists on a spectrum, and a 2-damage ceiling is too low to reliably kill what matters; this is bulk for a reason.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Slingbow Trap sits below the playability floor — 2 damage rarely kills a meaningful threat at a four-player table, and the free-cast condition depends on an opponent doing something specific on your turn. Legacy and Vintage have access to far more efficient interaction, so it sees no play there either. Modern's creature power level has long outpaced 2-damage pings outside of very narrow burn-package roles, and Slingbow Trap doesn't fit those either. In any format where it's legal, better options exist at the same or lower cost.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.04 bulk tier

At $0.04, Slingbow Trap is deep bulk — the price reflects its playability accurately. It won't appreciate; pick it up only if a specific draft-chaff project demands it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.