Skarrg Guildmage
Creature — Human Shaman
: Creatures you control gain trample until end of turn.
: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
- CMC
- 2
- Mana cost
- Color identity
- GR
- Rarity
- uncommon
- Set
- Gatecrash
- Price
- $0.10
- EDHREC rank
- #18447
Skarrg Guildmage gives a Gruul creature deck two relevant activated abilities on a single two-mana body: a repeatable +3/+3 and trample pump, and a land-animation effect that turns surplus mana into a 4/4 threat. The catch is that both abilities cost three mana apiece, so the Guildmage demands a high-mana environment to pull its weight.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Skarrg Guildmage is a niche inclusion — it fits best in high-mana Gruul shells that can sink six or more mana into activations each turn, like Xenagos, God of Revels or Stonebrow, Krosan Hero decks looking for late-game mana sinks. Constructed formats tell a harsher story: in Modern and Pioneer, three mana for a one-turn pump on a 2/2 body is too slow against efficient removal, and dedicated Gruul aggro lists have no interest in a card that doesn't threaten the board on its own. Legacy and Vintage are theoretically legal but irrelevant — the card doesn't approach the power level those formats demand. Commander is the only home where Skarrg Guildmage earns a slot, and even there it's a role-player rather than a staple.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.10 bulk tier
At $0.10, Skarrg Guildmage is deep bulk — the kind of card that fills a box without ever commanding a premium. Don't expect price movement; the card sees narrow Commander play and zero competitive demand, so it stays at floor.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.