Siege Zombie
Creature — Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
- CMC
- 2
- Mana cost
- Color identity
- B
- Rarity
- common
- Set
- Innistrad: Midnight Hunt
- Price
- $0.22
- EDHREC rank
- #17056
Siege Zombie turns any board of tapped creatures into a repeatable drain engine — pay one black, tap three creatures you control, each opponent loses 1 life and you gain 1. The activation cost is real, but in token-heavy or tap-synergy shells it fires multiple times a turn and closes games without ever attacking.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Commander is where Siege Zombie actually belongs — token commanders like Ghoulcaller Gisa, Wilhelt, the Rotcleaver, or Krenko, Mob Boss can feed the activation trivially and grind out life totals across four players faster than the numbers suggest. In Pauper it's technically legal but too slow and too mana-intensive to matter in a two-player format where damage races are tight. Legacy, Modern, and Pioneer have no use for a three-mana 2/2 with an expensive tap outlet when more efficient threats and combo pieces exist. Siege Zombie is a Commander card wearing a common frame.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.22 bulk tier
At $0.22, Siege Zombie is deep bulk — you're picking it out of a dollar box, not tracking it on a buylist. Bulk commons with narrow applications don't climb unless a dominant Commander deck breaks them wide open, and nothing on the horizon suggests that's imminent.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.