Siege Zombie

Creature — Zombie

Tap three untapped creatures you control: Each opponent loses 1 life.

CMC
2
Mana cost
{1}{B}
Color identity
B
Rarity
common
Set
Innistrad: Midnight Hunt
Price
$0.22
EDHREC rank
#17056
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Siege Zombie card art
Siege Zombie turns any board of tapped creatures into a repeatable drain engine — pay one black, tap three creatures you control, each opponent loses 1 life and you gain 1. The activation cost is real, but in token-heavy or tap-synergy shells it fires multiple times a turn and closes games without ever attacking.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Siege Zombie actually belongs — token commanders like Ghoulcaller Gisa, Wilhelt, the Rotcleaver, or Krenko, Mob Boss can feed the activation trivially and grind out life totals across four players faster than the numbers suggest. In Pauper it's technically legal but too slow and too mana-intensive to matter in a two-player format where damage races are tight. Legacy, Modern, and Pioneer have no use for a three-mana 2/2 with an expensive tap outlet when more efficient threats and combo pieces exist. Siege Zombie is a Commander card wearing a common frame.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.22 bulk tier

At $0.22, Siege Zombie is deep bulk — you're picking it out of a dollar box, not tracking it on a buylist. Bulk commons with narrow applications don't climb unless a dominant Commander deck breaks them wide open, and nothing on the horizon suggests that's imminent.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.